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Most annoying PVP char
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116821
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Post by
Kerminator
I'm on a PvP server and when you have the same quest in area sometimes Horde/Ally cooperate, both knowing that it will take 5x longer if you proceed to gank each other back and forth and not
If you're on Stormreaver, my guild will hunt you down for cooperating with the enemy. PvP servers exist (to us at least) so that there can be a WAR in Warcraft, if you want cooperation with the enemy, PvE is the way to go. Otherwise you simply create the mentality that PvE'ers have of "Level to 70, then go gank, that's the only difference between the servers."
Amusingly, you can actually report players who whine about you killing the enemy on a PvP server and a GM will give them a 3+ hour ban for violating 'spirit of the game' rules. We have a guild member who seems to delight in calling people who whine about us stirring up trouble to task. He always seems to have an open ticket or be getting flamed by people who were banned for complaining about World PvP.
Don't get me wrong, I love being on a PvP server, the randomness of battles keeps it interesting. But sometimes you just have 30 minutes to get on and do a quest or two. Maybe knock out a few dailies.
Epic PvP battles are one of my favorites, it just sucks when you want to get something done and have little time to do it and you wasted your time going back and forth and all you get is a little honor (compared 30 mins of AV). Plus killing the same person repeatedly in a short time has diminishing returns of honor.
Sometimes world PvP just isnt worth it. Say you got some horde and allies waiting outside Gruul's to finish summons or what-not. We're all there for 1 thing, clear the raid, down a big boss, get some phat purple epix and be on our way. The time you take to fight the opposing faction, after they res, you res, keeping fighting, back and forth, etc etc. You could clear the raid in that time and be on to TK or Kara.
Post by
ridethispony
hunters- wing clip+frost trap(which has like a 25 percent chance to snare u in place iirc and not to mention speed reduction with a ridiculous radius)+scatter shot+feign death right on pet so i have a hard time targetting him again+concussive shot.
druids- kiting while throwing hots so w/e dmg i do when im lucky enough to get in melee range is null+bear form+feral charge across the arena and bash+cyclone+entangling roots
warriors- spam string+piercing howl spam should i get out of melee range and demoralizing shout that takes me out of stealth from a $%^&ing mile away.
these 3 classes are so goddamn annoying for the stated abilities.
Post by
Random0214
EVERYTHING, for a prot warrior, it's kinda tough, 'cept when mages pyroblast themselves, worth a few laughs.
Post by
IronVeins
Warriors deal damage and take damage. PvP or PvE thats what they do. The long snare sucks but it's kinda needed, Mortal Strike sucks but they have to have SOME reason to be along in the Arena, they do good but not great DPS, bash silence is annoying, but overall they're the closest to how i think they should be. 7 out of 10.
Paladins can be annoying but almost everyone can out damage them ,and now their bubbles can be dispelled. By a Huntard no less lol. (absurd addition imo) Snareable, stunable, and kiteable. Silence = dead. Only a very good Ret pally means trouble, and Holy spec can be annoying but hurt?.. eh. So 1 to 10? a 7.5.
Mages are more annoying because they all have their shield, plus all of them get ice snare, ice root, and now stupidly Ice Block, Fire mages get added Daze effect, sheep sucks cause the long duration makes 2nd sheep a pain. They can't heal, wear cloth, and truly are glass cannons, but they have some frustrating tricks. Still only the good ones will really %^&* you off, and those are rare. Call that an 8.
Disc Priest's can tank, shield, heal 4 different ways, and generally ignore 1 good DPS or 2-3 bad DPS classes at once, and it takes forever for their mana to run out. They're damage isn't too high though, they can generally still be snared, and buffs and HoT's can be dispelled. Eventually. Glad they still wear cloth but you wouldn't notice from their mitigation. So a 9.
Huntards are so named because there's more of them than any class and even a complete idiot can kill you with one. They are only annoying because of the new Arcane dispel nuke spammed every few seconds before and after 2.3 patch(wth was blizzard thinking?), persistant AoE snare traps, the 6000 snakes all doing daze effects and poison damage to everyone within 20yards, chain snares that can't be dispelled with a chance for stun effects at melee and range, mana drains, neither Beast masters nor their pets can be CC'd during enrage, and Feign Death making targetting annoying, plus some of the highest DPS capabilities in game even without the pet. Oh and now they can shoot at melee range now too. And that's just what idiots can do, with an intelligent hand behind the toon they suck. At least they aren't able to heal themselves. 9.5
Warlocks have that dam Felhunter pet thats more powerful and annoying than a Hunter's pet, but they can also insta-cast nearly every single absurdly damaging spell in their book, on multiple targets, and none of them are curable, just dispellable, and even that does damage to you. Throw in 3 fears (2 instant), snare, and enough tap abilities they can dam near heal themselves completely while a DPS is pounding on them doing huge damage to everything in range and they get a 9.6. Only bad Warlocks die easy. If they weren't wearing cloth they'd win.
Rogues can DPS like machines, stun lock any class but a paladin for as long as they like, vanish to drop debuffs and DoTs and eat, daze-snare for too long, Shadowstep, Blind, Sap, gouge, interrupt, blade poisons, silence, and more to get out of CC or cause it. 9.7 cause a decent rogue can kill almost anyone, but a good rogue is annoying as hell.
Resto druid wins. They never seem to run out of mana, they can chain cast HoT's all day long which even heal them when they're dispelled, and if you think you've got them with a snare, or finally manage to close in with melee, poof they bear and tank you.. and heal, or cat and disappear... while healing, or travel form and they're gone as if they weren't the player you just snared.. and heal, or cyclone/root you and now they're full HP/mana as if you hadn't been throwing massive DPS for the last 5mins. Their damage is low at best, but when 3 good DPS can pound on one for 5mins without killing him? Resto Druid = King of frustration. Especially the good ones. 9.95. It'd be a perfect 10 if they could do all that AND decent DPS, but I'm quitting if Blizzard gives them that too.
Anyone else think it's funny there are no shaman on this list? 2 years ago everyone hated them, now they've made all the other classes so frikkin difficult to deal with no one really cares.
Post by
typhonis
From the perspective of a Rogue.
1. Pallies. If they are played well, I would rather avoid this encounter.
2. Unfortunately for me, I have not come across a 'good' druid but I know that as myself a resto druid, nothing touched me except maybe a warlock.
Post by
Quickstep
Not sure why, but aside from a bubbling paladin...resto druids seem to give me the most trouble...
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115437
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Post by
Kobrakai
Twink rogues.
End thread.
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122499
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125275
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Post by
Lightrain
I have to say, the worst is the stupid horde that camp SM and slay lowbies that just want to instance and get on with life. I don't care what class you are, if you do this, you should die! LEARN HOW TO PVP YOU NUBS!!!! Stop picking on lowbies cause it's the only thing in the game you can actually kill! I don't care what class you are!
Post by
Lightrain
LOL! I have to say, that difficulty in killing a toon is based on your class. As a holy pali, I love it when the melee dps go for me and chip little slivers off my health for about a min or so before i bubble and heal my party and myself, and hope that they downed at least one of the other teams dps. Locks are totally not a problem for palis unless they dot and fear spam. That is the only way a lock does any dps to a pali or his party. Cleanse is a wonderful thing! I have to say for pali's mages are the worst, tons of caster dps that take huge chunks off ur hp since they dont care how much armor you have. Must be very careful cause if they counterspell you while you are trying to heal at low hp, you cant even bubble. The counterspell is WAY OP, and is not what it is ment to be. It interupts all useful casts for pali's. Evidently, the bubble which is in the protection tree is also a holy spell, at least according to the description of counterspell for mages. We are just lucky that mages are so squishy, but with good gear, it takes way too long to kill a mage. Even a low geared mage, with a poorly planned attack on them, can get a group of well geared players down to at least half hp just by sacrificing themselves and spamming their aoe dps.
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