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My ideas for improving PvP (not arena)
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My bet is back to the TBC pvp items system
Honor + Battleground Mark
because right now people just worry about get as much honor as they can per bg.
People are going to actually try to win, and some hybrid classes with duel-spec will use support builds to make it easily.
Because seriously grind endless amounts of honor isn´t funny and many people just hate it (i hate it) and even worst to who has any alt (in my case are 2).
This I can see happening, if only due to the reason that having to spend 62,000 honor per upgrade at the furious level of play is kind of stupid.
Here's are my thoughts on PVP.
First off i think arena, season gear, and resilience ruined the game. In BC everything was all about "oh check out my new s3 set," and it was freaking hard to get the ratings unless you had no life making it hard for people who have a job and social life to get the good stuff. in BC my rogue wasnt the greatest but he had some merc gear and t4 but when i ambushed a lock in full s3/s4 gear and got only 1k dmg (crit) i wanted to quit. Resilience is freaking stupid and just gives classes with less armor, health, and skill a chance to own face against all classes. The game has gone from depending on playing skill to depending on how much resilience and health you got. I miss the days when a rogue could gank someone wearing nothing but his skin because he knew exactly how to time everything. That and there is no world pvp anymore. Sure theres a freaking achievement for killing city bosses but you only have to do it once. After that everyone goes back to grind out another 100 arena matches or farm bgs for hours on end.
You never played a healer. You want to win with 2 buttons for damage, high dmage input in few time. That is not strategy. Resilience adds strategy to a game, ending faceroll. Don't like it? go get ulduar gear and have fun stalking bgs for <12k hp clothies. Should make your day.
And you're calling out the days when rogues could 100-0 people. That was a time when there were two kind of rogues. The noobs that used everything they had, and the smart ones that didn't need to blow all cooldowns to win. The smart ones keep living and knowing that rogues are still a very strong class (check 2v2 ratings.). The noobs want to get back to 100-0 any player they happen to encounter, without any chance of retalliation. Sorry, but that is gone.
(PS: Not to mention you were on season 2/t4 against s3/s4. Did you seriously expect a clear win on YOUR side with way less gear? Not to mention, spare us, but a rogue is not dead should ambush fail! Kidney shot, gouge, Blind, Vanish, kick since all clothies are spellcasters, Shadowstep, Preparation, Cloak of shadows, and medallion, and you claim you lost the duel in an ambush low crit?... Are you serious?...)
This post was from a user who has deleted their account.
Seriously I agree with Open, the fun of PvP was when you had to work together to kill someone... there's more DPS than healing, so healing/survivability should be by default stronger, and you should have to work together to overcome it. S2 was my favorite season, because resilience skyrocketed and DPS didn't go up by so much, so it made PvP a lot more about playing smart and less about your rogue solo'ing healers for lolz.
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