Post by Anarchy
I've respecced many many times and played around with warrior talents so much that I've come up with a very nice pvp/pve build.
Focused mainly on high dps and smashing your enemies to their graves quickly.
It's a MS/Fury hybrid and here is an image of the build.http://i29.tinypic.com/26243rq.jpg
I've found endless rage, blood frenzy, second wind and improved mortal strike of little use in all situations, sure 4% extra damage is nice but negligable, 10% heal is pretty good but only usable when stunned/immobilized and there are often healers in BG's that heal much more effectively than that anyway.
To be honest I don't notice any difference on the rage meter with endless rage, you'll be generating 25% extra rage from 5/5 flurry anyway but obviously while it's active.
I love improved slam, if you time it correctly with your weapon you get a free attack without losing any rage, yes it costs 15 rage but you make about that much with the white damage you did before you used slam.
Try this build - I managed to squeeze 650+ DPS out of it and I don't even have the full season 1 gear.
Post by nossy
Thanks for all the replies I think I'll start off with Tm and then, as my gear improves and more dps will be needed in the arena I think I'll change to 3/5 flurry.
btw Korruptive, 31/30 is, like you said, is a pve/pvp build and i was looking for a BG/arena build. Furthermore 33/28 is the way to go for 2-h slam dps
Also I was wondering about Blood craze, I see it alot these days but most people say it's useless, comments? Specualtions?
Thanks again everyone for very useful comments and thanks in advance :)
This spec rocks:http://www.wowhead.com/?talent=LV0xdGbqMbzbZE0zI0xRc
for imp slam.
Pure Dps is the way to go in Arena.
Blood Craze. Good stuff, underrated. Best thing to do is try it yourself. I did and I won't turn back.
Tactical Mastery. Don't be too dependent on it. I used to be, but I learn to deal without it. Pop a Bloodrage when you switch stance if you need the rage. Also, get a swing timer. Switch stance right before your auto-swing hit. TM is valuable in 1v1 duel, not so much in Arena. I found 3/5 Flurry to be a better build. You will crit, regardless of how much resilience they have. Even when I fight folks with fully S3 and 350+ resilience, my Flurry still activates. Spam hamstring and it will crit.
Sweeping Strike. 2 birds with 1 stone. Pop it and forget it until CD is over. A good thing to pop before changing stance. Careful, if your teammate are cc'ing, you don't want to be doing cleave, whirlwind, and Sweeping Strike or it'll break that sheep, freezing trap, etc.
Improve Slam. Optional. Still very good. I'd take it.
Booming Voice. Some like it, some don't. I do. If you don't like it, take Imp Demo Shout instead. Reasons for Booming Voice, 1 extra min and 10 extra yard of AOE. When you die, your team will still be buffed with it for a longer period of time. Yes you can always reshout, but that's rage consumed and trying to remember about it. In PVP you won't be having excess rage like PVE. You'd rather use your rage for hamstring and Mortal Strike.