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Post by
235419
This post was from a user who has deleted their account.
Post by
gameldar
1) You will need to reverse the order of you calls - basically to queue up the Rune Strike after the castsequence - basically it just looks for the first step in the macro to determine the tooltip.
2. Deathchill triggers the global cool down - so your only option is to put it in your cast sequence (before Howling Blast) for example. However it will try and activate it even if it is on cooldown (there is no way to detect that) which means that you'll have to click through it.
Combining 1 and 2 you would end up with:
#showtooltip
/castsequence reset=dead/target Icy Touch, Plague Strike, Deathchill, Howling Blast, Blood Strike, Blood Strike
/cast Rune Strike
The other option is to add a modifier (e.g. alt) to allow you to cast Deathchill when you want it using the same button - so for the following example you'd use it with the alt modifier pressed to activate Deathchill, otherwise it'll operate as normal:
#showtooltip
/cast Deathchill
/castsequence reset=dead/target Icy Touch, Plague Strike, Howling Blast, Blood Strike, Blood Strike
/cast Rune Strike
Post by
gameldar
Actually - I'm not sure if my solution to 1 will work. It may just terminate after the castsequence - or it may work only if the castsequence is successful (e.g. if you put the Deathchill in there an it is on cooldown it will abort immediately) - so it may mean that your Rune Strike doesn't get queued.
If this is the case I think you are out of luck in being able to use the #showtooltip to get your the right option.
Post by
235419
This post was from a user who has deleted their account.
Post by
gameldar
Ahh yeah - duh - I was being stupid - that is how castsequences work... it always blocks on a cooldown... I plead the fact that I don't tend to use castsequences as my defense...
Anyway - without using a modifier the only other option is to use a castrandom. This will work because Deathchill is up for 30 seconds and you're on about a 6 second rotation. The best was it probably to link this with the Rune Strike - it'll mean that you might miss queuing up the occasional Rune Strike - and also - it'll need to go back before the castsequence otherwise it'll never get called (because Deathchill is on the GCD) - which means your tooltip will be stuffed again... but it'd look like this:
#showtooltip
/castrandom Rune Strike, Deathchill
/castsequence reset=dead/target Icy Touch, Plague Strike, Howling Blast, Blood Strike, Blood Strike
The only other suggestion I would make is to switch it to two commands - pulling Howling Blast out of it and mixing that up with Deathchill with a time reset - then you just use Howling Blast when it is up and otherwise spam your main set of instants:
#showtooltip
/castsequence reset=dead/target Icy Touch, Plague Strike, Blood Strike, Blood Strike
/cast Rune Strike
#showtooltip
/castsequence reset=5/dead/target Howling Blast, Deathchill
Final option - is to not put Deathchill in there at all - and set up one of the Scrolling Combat Texts addon - and set it up so it produces a nice big text for when Deathchill comes off cooldown. I'm pretty sure it can be done for cooldowns... If you have a look through this forum you'll see references to how to do that.
edit: typo
Post by
235419
This post was from a user who has deleted their account.
Post by
gameldar
It's not on the GCD? Well - you should be able to just add it into your macro straight off... didn't realise it wasn't (referring to your original post - how did you add it in - into the castsequence?) I think it would be something useful to add to wowheads spell info... I might go suggest it.
Basically - you should be able to do this:
#showtooltip
/console Sound_EnableSFX 0
/castsequence reset=dead/target Icy Touch, Plague Strike, Howling Blast, Blood Strike, Blood Strike
/cast Rune Strike
/cast Deathchill
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
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