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Post by
5200
This post was from a user who has deleted their account.
Post by
Sakkura
Uhm, the stupid resist bonuses are about as good as the new miss bonuses. 10 resist at level 70 provides on average just over 2% damage avoidance via resist.
Not in my experience. I never resist NUTTIN from my nelf boomkin's racial nature resist.
Heck, I trained
*90*
nature resist to my orc huntress' ravager, and while killing air elementals on elemental shelf and serpents in blade's edge mountains, I checked how well it worked. Not very, I have to say. The majority of attacks went through completely undiminished, a few were cut by maybe a quarter.
Blizzard's resistance system is very weird. I'd rather have a flat x percent spell miss than a few points of resist which in theory gives x percent absorption
but in reality is not working
. :P
Why do the belves get a chance to resist ALL schools of spells for a racial for 2%
Because belves already get 15 points (I believe) of resist all. (Not sure if they get holy resist or not tho :P) They're an innately magical people, every class you get to pick as belf has a mana bar (erm, except rogue - and now death knigget in the expansion), so there's your answer, hehe.
Resistances scale upward in efficiency at the moment, so if you have more already then a given number of points has a bigger effect. Averaged over the whole interval 0-365, the effect of 10 resistance (which most resist racials are at the moment) is just over 2% damage avoidance. At the low end it will be worth less, while at the high end it will be worth more.
The resist racials can be useful for resistance fights such as mother shahraz.
Blood elves currently get 5 resistance to all schools of magic, so to keep the current balance they should be given 0.5% miss chance for all spell schools. That they get 2% instead is a major improvement.
Post by
98879
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Post by
194596
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Post by
Gloubi
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
This can be interresting i think ... *makes a new toon : undead*
Post by
Sakkura
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
This can be interresting i think ... *makes a new toon : undead*
That has been there the whole time... This is just another in a long line of nerfs to it.
Post by
Skreeran
- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
This can be interresting i think ... *makes a new toon : undead*
That's actually a nerf from the current version
http://www.wowhead.com/?spell=7744
...
Post by
Gloubi
Oh sh*t, I thought that the current one was only for fear ... Oo
Post by
173035
This post was from a user who has deleted their account.
Post by
Gloubi
mmmh...that's pretty cool, draenei will be cheated :s
Post by
Knighthawk24
Wow... I never thought I'd see the day that Trolls would have racials that aren't utter garbage.
I hope that Will of the Forsaken's cooldown will be reduced to be less than Escape Artist's, since it's useful in far less situations. Though with Blizzard's prevailing Alliance favoritism, that's unlikely.
Glad to see the Perception nerf, that racial singlehandedly broke 2v2 arenas.
Alliance favoritism? Are you joking? Did you actually play Alliance pre-BC? Almost ALL Blizz employee's and dev's are Hordies, and they gave horde all the advantage. Paladin class sucked the big one and was completely worthless and miserable to play (buffbot, healbot) until BC when the Horde got it, then suddenly out of nowhere we become useful?
Oh, and shamman. The moment Alliance gets them, they get nerfed by Sulferon's Hammer!
And Perception, that's not remotely OP, its range is half Sap's range and a long cooldown. I've almost never had it give me enough warning to stop from being sapped, etc. Not even concecrate has enough range to stop from being sapped. Maybe you just didn't take the talent.
Post by
FrightKing
Voodoo Shuffle is nice but I want a regeneration fix! NAO.
Regeneration could've been a Gift of the Naaru a long time ago... some said to make it a HoT but Blizz said it was OP. Whatever you say Blizz... at least they're nerfing Human Spirit. Now I can be remotely happy with a non-human PvE Holy priest.
Post by
Sakkura
Oh, and shamman. The moment Alliance gets them, they get nerfed by Sulferon's Hammer!
Excuse me? Shamans were not that great healers pre-TBC, while elemental and even to some extent enhancement was a bit of a joke. Now we have SWP raids stacking shamans because they are awesome raid healers, buffers and DPSers. That didn't happen in the old 40-man instances (where warriors were probably the most stacked class, perhaps along with priests).
Post by
133226
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Post by
194348
This post was from a user who has deleted their account.
Post by
Knighthawk24
By Vuljatar
If you think Paladins sucked, you're an idiot.
Do you remember a time before Forbearance?
A time before mass dispell?
A time when Reckadins soloed raid bosses?
A time when Ret spec had the burst damage output of a 3-minute mage?
Pepperidge Farm remembers. Uh, I mean, I remember.
Paladins have always been crucial in raids. Can you imagine being forced to raid without Kings for your tanks, and Salv for your DPS? We had to do that ALL THE TIME.
Shamans have always been weak, and BC made them significantly stronger than they were. Before BC, totems were near-worthless in PvP because they could be killed by multi-target attacks.
Paladins, on the other hand, got nerfed in BC. Probably the best example of this is Illumination's effectiveness being cut in half.
As for perception, you obviously have never played a single arena match in your life. Even in battlegrounds it's overpowered. Stealthed defending a node in AB, my 3/3 FI druid gets charged/CoA'd/Frostbolted/SW:P'd from max range by every Human with a clue.
Yes I remember a time before Forbearance, Mass Dispell, etc, and they were mildly amusing in pvp. But bubble had its own 5min cooldown, and Divine Protection was good for nothing but healing yourself, and blessing of Protection only effects physical, useless against casters. But I feel pvp is a sideshow amusement for people who are bored or can’t handle the real game but still want their freebie epics. But that’s my slanted and biased opinion.
As to Paladins, I don’t remember seeing raids setup as 8 peeps and a ‘reckadin’ doing MC, BWL, or Naxx, maybe I just wasn’t on the right server. Your argument toward ret pally one shotting bosses is based on a bugged talent that lasted only long enough for the hot fix nerf. And ret pvp, well, I also remember mages one-shoting peeps with pryoblast for 6k pre-bc, and hunters 1shoting warriors and paladins with aimed shot (because my roommate did it constantly, from Shadowmeld, before Aimed shot kicked you out of stealth). And of course shaman instant cast chain-lighting for 5k without having another shaman for stormstrike for the debuff. I remember those days had a lot of very fast and sudden deaths, so no, I don’t see your point on pally burst dmg (which required close range). The only pally I have ever seen do huge burst dmg as ret was Dernos in t2.5 gear. For most guilds pre-bc this wasn’t even an option. Many guilds laughed at ret pally’s and told them to return to pvp since they aren’t useful in a raid other than a good laugh. My other roommate had Sulferon’s Hammer and half T2/T1 and was never allowed to go ret because he didn’t do as much dmg as a rogue.
I also remember most holy pally’s back then didn’t have the talent points to spare to get kings, and I was often a curiosity as the only prot spec’d pally, who was really only good for that amusing kings buff and a laughable flipped seal. But also remember this was the time when a well geared T1 or T2 tank had 5-6k HP(even 8k with pots and buff stacking), maybe, so kings(while helpful) was by no means crucial.
And on the Blessings, if you’re going back pre-Forbearance, I can to. Back then Blessings were 3min long, later 5min, and there was no Greaters. So unless you were a healbot, you had your buff mod and sat there buffing one at a time half the raid, sat and drank, and started buffing the 2nd half, only to have the 1st half falling off before you finished. At a 3min, even 5min duration, almost all raid pally’s didn’t waist their time with blessings, least of all salvation for some newb dps’r who couldn’t handle their responsibility. Nope, it was wis for themselves and that’s about it. So if you weren’t a healer, or cleansebot, you weren’t in the raid. Why have a pally who does nothing but cycle blessings when you could just bring in another dps’r?
Oh, Paladin’s nerfed at BC? You use Divine Illumination as an example? Are you serious? I don’t even see real holy pally’s get Divine Illumination. Why would they need to? Any competent and decently geared holy pally is going to have crazy efficiency anyway.
Do you remember Paladin’s MT’ing Ony, MC, BWL, or Nax? Me neither. Nope, Paladin’s couldn’t tank till BC. That same roommates hunter even tanked Ony as survival at 60 in a mix of t1 and t2. How sad is that when a class that shouldn’t be able to tank like that does it more readily than a class that could spec into it. Do you fail to remember that prot pally mana was a massive issue until a month before bc and the buff where we gain mana from healing?
No, it was Warrior tank, always. Even druids that tanked were known as simply a sponge for taking dmg. Once again…warriors were the only really viable tank.
I don’t want a wall’o’text for shammy, so I’ll just say, Windfurry had no cooldown.
As to perception, I don’t care about your lol feral. Rogues are the only ones who should have respectable stealth. You’re a druid, if your any good its nie-impossible for much of anything to kill you. Someone see’s you in stealth from a distance, do like the skilled derrrids and go bear, chargestun, or go boomkin form, cyclone/starfire, and click your /point and lol macro.
Post by
133226
This post was from a user who has deleted their account.
Post by
Knighthawk24
I wasn’t sure if you meant Illumination. Because that’s not much of an argument either. I believe the pre-BC version you refer to was crit heals were free. Ya, but consider the difference in gear to BC plate healing gear. Notice all the MP5 and MP5 enchants and gems and buffs? Ya, exactly. Most pre-bc gear didn’t have +heal or significant MP5, so the talent made up for it. Now it’s reversed. The gear more then makes up for it. Still highly efficient, just actually have to get the gear now.
As to druids, I was assuming as a druid you’d understand that comment as Feral Charge OR Moonkin cyclone/starfire. I didn’t think I had to spell it out for you as I didn’t want to insult your intelligence more then I already was.
Oh, the Kings,.. Tuaren’s 10% to HP.
Post by
5200
This post was from a user who has deleted their account.
Post by
133226
This post was from a user who has deleted their account.
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