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Normalized insta-attacks
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Post by
niemassacre
I've seen a lot of posts comparing weapons, and people stress slow, high-end damage weapons as being better for DKs. I've missed a lot of the recent months of WoW, but I remember how in 1.8, instant weapon strikes were normalized. Are DK instas (like Blood Strike, Scourge Strike, etc) not normalized? Or are these people wrong about focusing on slower weapons?
Post by
Wildhorn
It is not about normalisation it is about weapon damage range. Usualy slower = bigger maximum damage a weapon has. So it is better for instant attack that use weapon damage.
Post by
ZeroXposur
It would definitely seem to me that with these being Instant attacks, your best bet would to slow things down, and crank out more damage. You look at a lot that we use, and its based on 200% weapon damage, 150% weapon damage. So, ok, you won't be swinging as fast for white damage, but that accounts for a fraction of what you're dealing. Currently, my white damage currently accounts for only 30% of my total damage. that other 70% is from all the specials I use, and most of those are all about how many diseases you have up at the time + x% weapon damage.
Post by
niemassacre
Sorry, I just re-read exactly what normalization does - apparently it just changes how much of your attack power gets applied to your hit, not the weapon's actual damage range. So looks like slower really is better...though I still don't really get why they'd have it be this way, it artificially benefits poorer, slower weapons (a la the old Arcanite Reaper)...
Post by
ZeroXposur
overall, how much difference would it really make between weapons? Two weapons at 2 different speeds with 2 different Damage outputs could still be giving you identical DPS shown on the tooltip. the difference being in the special attacks. but whether you're swinging at 3.2 seconds or at 3.6, doesn't make a difference if both weapons put out 213.6 DPS
So, since most of our attacks are based on x% weapon damage, the slower would most definitely be the way to go, because for a weapon with 3.6 speed would have about 769 damage on it, where as the 3.2 would have 683.5, in the 213.6 DPS example above. difference of 90 points, which is a lot when you start stacking the x% weapon dmg to our specials.
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