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Paladins are changing the most :D
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Post by
142760
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Post by
89501
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Post by
qwertydood
Improved Divine Shield:
"Adds a 100% chance to resist dispel mechanics, decreases attack speed penalty by 100%, duration extended to 1 minute, cooldown decreased by 4 minutes, forbearence reduced by 100%.
While protected by Divine shield mana regeneration is increased by 500%. You are also as close to a god as the game permits, and you do not feel pity or remorse, and cannot be stopped unless killed. Oh, and you can't be killed."
or just, "When you (somehow) get below 20% health, you automatically teleport to "
And i think we could use something instead of mana, like "faith" (taken directly form DoW: Soulstorm)
where it's similar to rage, but you generate it by a form determined by your aura (IE, Sancity aura=dealing damage, devotion aura=taking damage, concentration aura=party members taking damage) it'd be interesting to see a healer spec that doesn't use mana IMO. and there could also be a spell "meditation" where you sit down and generate faith, but take 300% damage while doing so. Also, it would have a 5 min cooldown or something.
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89501
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141125
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173695
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Post by
mulee
HoT's and AoE heals would be awsome in adittion if we get an AoE heal i think that the spell should be like holy nova from priests BUT with a knockback
mm i thinking on something like this
Holy Explosion (Rank 1)
5% of base mana cost
2sec cast time 20-30sec cooldown
"Infuse the paladin with the power of light,causing an explosion of holy light around the caster by X to Y Holy damage to all enemy targets within X yards knocking them back Y yards and healing all party members within X yards for X to Y.Causes a big amount of threat"
i mean shamans are going to get a 200 yards knockback spell n druids a 10yards one
so if the 2 other hybrids classes in game get one we should get one to right? with the addition of a new AoE healing spell
Post by
98207
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Post by
mulee
I can think of one buff I would love for a Holy Pally. We need a talent that lets us resist mana burn and mana draining effects. So many times I am in PvP arena and bg's I'll be holding my own then a preist walks up, wave, and mana burn spam. Since pallies are mana efficent but have no way to recover mana in combat like shamies or druids we end up dead. No mana = no life for a holy pally.
well we have one but only works if other player heal us lol
maybe a solution of this problem is modify
spiritual attunement
to all heals on the paladin not only from friendly target
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138218
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130485
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138584
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125385
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Post by
holydeadpenguins
You're not serious are you? Or did you miss the last few patches.
Post by
106896
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Post by
89503
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Post by
mulee
mmmm well in some way we have a HoT already
Seal of Light
n his judgement (i know is not a HoT exactly but can work like one)
for soloing u can get a 228 healing per hit (not all of them ofcourse, i know is chance on hit) for 20 secs
if u r healing u can run to the boss n judge light n heal all the melee players by 95 per hit n run back to dont get stuck in combat n repeat every 20 secs
requiers a little of practice not get stuck in combat but it works awsome for me
the only problem i found with this seal/judge tha is not affected by healing bonus
that could be awsome, imagine a holy paladin with full t6 n arround 2k healing bonus, the judge can do arround 1k (maybe less maybe more im not good in maths hehe) heal per succeful hit
Post by
89501
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Post by
mulee
well if u have a ret pali in ur group u dont need to be focus on refreshing the judgement, just run at the begining of the fight to the boss till u get max range to not get stuck in combat judge light n let it work till the end of the fight
crusader strike refresh ALL judgements on the target
im not telling that i dont want a HoT ofc i would love
im just triyng to think like blizzard do n discover why they dont give us one before n why we have that seal/judge
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89501
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