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Patch 3.0.8 AoE Moonkin Build
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Post by
98189
This post was from a user who has deleted their account.
Post by
Celdhyrean
Your build is indeed good at maximizing Hurricane but you are losing a number of things in the process concerning single target performance and i am not sure the last few % boost to Hurricane are worth it.
I'm saying this mainly because of Genesis, which is indeed a good talent if the only thing you'll ever do in your life is to Hurricane (or put up dots) but is too big an investment for the returns it brings. Celestial Focus affects Hurricane but also your other single target nukes and is probably a better investment.
Regarding IS, the question to ask yourself is wether the tank needs that reduction or not. That sort of debuff is typically very interresting in fights where it's difficult for the tank to survive or where the healers need all help they can get. Seeing the fights we do in my guild, i do not consider this debuff usefull at the moment for anything else than pure dps (tank dying because of healing stress doesn't happen, and i respec healer often enough to not be too dps-biased about it). Your call, a glyphed IS represents ~10-13% of my dps. Improved Moonfire can also be a nice thing to get and does go well with the corresponding glyph. (though that's more than 5 points though and you'd have to take something out of the mana regen talents)
Basically it's your call on where you want to go with this, i consider Hurrican to be good enough (and trash mobs not important enough) to invest purely in that and especially in Genesis (i do want to have Gale Winds though).
Post by
105172
This post was from a user who has deleted their account.
Post by
curlymon
The only time you will be wanting to use hurricane on a 3 mob pull in a heroic is if the tank or healer is under geared and you need to reduce the incoming the amount of damage on the tank. Hurricane is a very competative spell for AoE dps with the Gale Winds talent.
As for mana regen during it if you cannot get the group down in 2-3 hurricanes you should not be doing it at all(heroic only of course) and should instead be single targeting. This issue only really pops up if your the only person accually doing AoE.
The 5%(1% per point) in genesis is not really worth specing into. With my current numberrs this comes out to a ~1% increase to dps and you have to spend 5 talent points for. Try this build out for a base talent build:
http://www.wowhead.com/?talent=0xRbuicscdhVuRuZMxcdb
The 3 extra points can be moved about and spent in:
Intensity then Dreamstate for lengthening of the mana pool.
Imp Faerie Fire for 3% hit(mostly useful for 25 man raiding)
Celestial Focus for 3% haste(great for DPS)
Post by
237787
This post was from a user who has deleted their account.
Post by
98189
This post was from a user who has deleted their account.
Post by
curlymon
I think I am going to go with
http://www.wowhead.com/?talent=0xG0uiIoIdhVhRuZMxcub
Not a bad build but I would suggest moving some points out of the mana regen more specifically Moonglow and Dreamstate. These are your least beneficial skill in terms of lengthening your mana pool. And will allow you to move them into better dps skills. The major thing to remember as a boomkin, is you only want enough mana regen to keep you in mana for the fight. This allows you to take higher dps talents. The idea of a boomkin is to go oom on the very last cast of the very last mob/boss. Achieve this by balancing your mana regen with rotations(takes a bit to get the hang of).
Post by
Gemily
Just to be upfront...
You do not need that much mana regen
Those points in Dreamstate really are being wasted. Stick them in Improved Insect Swarm.
And Force of Nature really is useless without Brambles, unless you're still soloing a lot (and even then I don't use it much, only when I pulled way too many and *might* die). Honestly, Typhoon will serve you better. It's great for WTF aggro pulls and knocking those mobs back to the tank (obviously not while he's tanking them, that's a no no). Or when soloing I like to use it to grab a herd of passing mobs to pull to me for AoE.
And lastly, Nature's Focus really became less useful when they changed the way pushback worked (The first hit you go back like 70%, the second time like 35% and then after that you don't suffer pushback anymore). So Nature's Focus is only aiding you in those first two casts anyways, and if you're casting wrath (which you should if something is hitting you in the face) then it's already only about a 1.5 second cast. Once you take into account however much haste you have, Nature's focus will save you at best about .5 seconds. It's not worth the points. Stick them into Improves Mark to boost your stats.
P.S. Yes I know I have Nature's Focus, but I didn't read the argument against it until after I'd specced and I didn't feel like wasting 50g to unlearn it :( One day soon though...
Post by
105172
This post was from a user who has deleted their account.
Post by
98189
This post was from a user who has deleted their account.
Post by
curlymon
So you guys are talking, something like this?
http://www.wowhead.com/?talent=0xGbziIscdhVuRuZMxcub
Pull 2 points out of Moonglow and stick them into Natures Grace(still damn good for SF). If you have the regen to spare you can pull 1 more out of Intensity and drop it into NG as well.
Post by
Gemily
I still think you're wasting a point on Nature's Force.
And should consider pulling the two points out of Nature's Focus and put them in Improved Mark. Better mark = better stats = better dps.
This
is better I think.
Post by
curlymon
Natures focus does have it's merits over Imp Mark... say you have even 1 resto druid in your raid it make those two points spent useless since you won't be casting it. As for Natures Focus it works quite well for an increase to dps in every fight that has some raid dmg happening. Any reduction to pushback is an increase. Push back is no longer chance based... you get hit 1-2 times you suffer pushback... reduction reduces the amount of pushback, less push back = more spells between DoT refreshes... reduction to this is an increase to dps, over what you would have done. As for Imp Mark it's quite good but ONLY if you are the druid assigned to do it and a Resto should be over you.
Edit: Gemily FoN is Fun. You get a large increase to dps at the cost of a little more then a normal spell. Even having them out 4-6 seconds is more then worth the cost. And no, they do like 30k dmg with out brambles so Brambles is not required.
Post by
neceros
Awesome boomer build:
http://www.wowhead.com/?talent=0xGchicsIdhVhMhZbxcub
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