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Pre-WotLK Scourge Invasion (Updated 11/10)
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Post by
groovz
if my toilet flushes too loud it sends me into a panic attack
Oh. so I'm not the only one?
Thats comforting to know
:D
Post by
25727
This post was from a user who has deleted their account.
Post by
groovz
This event was a lot more involved than some other events like the opening of the dark portal for example kill x demons and hand in quest your done, howver not as rewarding as events like AQ gate opening, bang a gong get a legendary bug mount. All in all though its definetly up there as one of the best in terms of interactivty and relativity to the storyline imo
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161428
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227350
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Post by
Supremacy
lol @ the masochinist and good little housewife comments from that really ticked off lady/man. It was so pointless. Unless they were trying to say everyone on WoW is a housewife or beats their housewife?
analogy
–noun, plural -gies.
1. a similarity between like features of two things, on which a comparison may be based: the analogy between the heart and a pump.
2. similarity or comparability: I see no analogy between your problem and mine.
Recreational Soccer League
To usher in the new season all players will now be allowed to body check, slide tackle, and otherwise beat the living crap out of any person on the field. You may go so far as even scoring on your own teams goal.
After having your face rubbed in the grass you must then join the a third team. It is likely that fans and players of the other team will bum rush you and shove your face in the dirt again.
Players on the third extra team must then take a lap around the field to re-enter the game on their original team.
We would like to stress that this is a one-time only event and we hope its memorable. We also understand that lesser skilled and physically fit players will be the primary targets. This is how we designed this event to begin with. It is your fault you haven't been playing longer. If your own team doesn't protect you, that is not the referees concern.
This event will last indefinitely (until we say its over). You can either choose to participate or sit on the side lines (no refunds will be given).
If you complain you will be dismissed as a whining baby. If you do not find this fun, you are a lame loser who is trying to ruin everyone elses fun.
We understand that you will not be able to play the game as you normally would. This is the point. We hope that this event will stress and promote the competitiveness of the upcoming season. We mean no harm in it.
For some reason if you as a paying customer are upset by this event, understand that this is a game and that you should by no means be in anyway distressed, angry, or upset.
Thank you.
Does this put things in perspective for the people who don't understand why people are upset about this?
You can't make fundamental changes to an existing system with no warning, no explanation, and no response to inquiry. Especially if someone has already paid money.
By the way, we're changing your DSL connection to a dial-up. Just see if you like it. Try to have fun with it.
Also, we're replacing your car with a moped.
Anyone who has a PC or Mac? Yeah, we're switching those.
Post by
Supremacy
It just seems like the suggestion on how to avoid the event, or the suggestion to simply log off during the event, sort of misses the point. If the event is fun for some, and so unfun for others that they have to go away... well, how does that balance?
If 20% of the realm thinks it's great, and the others are all trying to avoid it, then I'd say it's a failure of an event.
Once again Mr Statistic comes up, so you did a personal servey to come up with those numbers, or did CNN do a poll?
Everyone I know had a great time, enjoyed the game, played , had fun. World events are to far apart, enjoy them while you can.
QQ about how the game is played and you fail to see how much fun it can be, really the issue for you seems to be control, you lost control of the game, and you can't deal with it. Sorry to say, (well not really), but you are not in control of the game, Blizzard is. They can change the mechanics of the game anytime they like, they own it, you don't. If the game is interupting your delicate sensitivity so much, please by all means quit.
I play on a PVE Server, one of the oldest in the game, I have been there for every world event Blizz has had and I have to say this one was by far the funnest for me, I enjoy being able to participate in the lore (lol'lore) of the game and watch the story progress . I don't let it bother me when control is taken away, from the sounds of it, its gonna get a lot worse before it gets better.
Also, I really doubt Blizzard checks these boards for idea on how the game should be played, these forums are for information about the topic, if you must cry, please take it to Blizzards Suggestion Forum, at least there your ideas have a better chance of being seen by Blizzard and laughed at by the staff.
Yeah! I'm sure there aren't any forums or anything where enough people have voiced distaste, confusion, or outright disgust so many times that forum threads end up being deleted! And I'm sure that the folks at Blizzard haven't said as much, either! Because even if you check the forums here, you won't find ones with titles like "Zombie crap needs to stop", "I hate this event", or "wtf Blizz?"! Because if you and everyone you talked to loved it, it was universally loved by all!
Because I'm sure you talked to everyone on your server! And that's just as verifiable, right?
And, no, Blizzard can't just up and change game mechanics whenever they want to. I mean, they can, but anyone who does something like that would probably be fired. Seriously, what if they just decided that not all raid bosses dropped loot? Or if they decided that you could be pick-pocketed by other players? Rules exist for a reason.
Also, you might wanna have a quick gander at Blizzard's suggestion forum before just directing people there under the impression that you'll be proved right. It...it might be worth checking out. I'm glad you enjoy it when people take away your control of your game. However, a lot of people don't. Especially after money has changed hands.
Some people don't like it when you change the rules in the middle of the game. It's just not sporting.
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156493
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25727
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Post by
superwacker
I thought it was a nice change from the everyday grind that I usually do. My guild was pretty evenly split; so was my faction, considering two of the high end raiding guilds united to form a zombie raid group but also taking into account the random sparks of discontent in /trade.
I think it started out small enough for most people to deal with, when you might only see 1 or 2 zombies in an hour. The biggest complaint I observed in /trade was the "bugged" shat issue.
If it wasn't clear in what I said, all this is what I've observed (apart from the initial opinion of mine) and is by no means absolute (cause statics are absolute)
Post by
156493
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Post by
childofnewlight
Blizzard stated in a blue post that the zombie plague's purpose was to create distrust, hatred, and outright conflict between Horde and Alliance, and amongst themselves. And I think that is exactly what they achieved. People were arguing back and forth in trade chat/forums, and having open battles between defenders and zombies. And who were they between? More often than not, people of the same faction (horde against horde, or alliance against alliance.) Successful? When you look at it in that light, 100% successful. And the people who were saying it was making it hard to level, simply help the arguement that it was meant to sow chaos across the world. 2 thumbs up Blizzard, this event showed us the Scourge arent meant to be taken lightly.
If you replace Horde with "consumers" and Alliance with "Blizzard" you're about spot on.
Seriously, why would they want people of the same faction ^&*!ed off at each other? It doesn't make any sense in Lore or for sales. If anything, the Scourge is a common enemy of both the Horde and the Alliance and would have united their peoples together (as it had in wars past).
You can't make fundamental changes to an existing system with no warning, no explanation, and no response to inquiry. Especially if someone has already paid money.
Exactly.
Also, it needs to be said that those that didn't want to participate weren't told "this event will run a week".The end came as abruptly to everyone. A LOT of people thought it would last through until Wrath's release.
EXACTLY! As far as we knew this "limited" time was going to last a few weeks. If they had just said "its going to last a week" (please don't tell me about how its a plague and thus we would never know...it wasn't a plague it was an event in a game) it would have been different.
And going back to why I even bothered posting here... the problem was that they allowed griefers free reign. They promoted it. They rewarded it. Basically they created an event that centered around promoting bad gaming ettiquette and rewarded troublesome players. There was no penalty for infecting your town. There was no pentalty for intentionally dragging the Scourge down on your people. And anyone who tried to defend was punished horribly. The cleansers should have at least walked away with some achievement for so many players cleansed and likewise rewarded zombies for so many players/npcs infected it would be different.
Then we would have seen equal numbers of zombies and defenders for people both working for an achievement on both sides. Then it would have had a point as far as game play. But really it was all pointless and even for me who wasn't fond of the event, I think the ending SUCKED. I mean come on. Put us through hell for a week and we don't even get to see the Argent Dawn. ride in and slaughter them left and right. Weak.
Post by
Supremacy
Actually the rules to the game change almost every patch, specs change, spells change, abilities change. And yes they can change the rules anytime they like, its in the agreement you signed. And if you have worked in the corprate world you would know its not one person making the changes, they all have to go through aproval processes.
Sorry you hate the game you pay to play.
*Sigh*
No.
Gameplay changes within the rules. The actual rules are necessarily concrete. I've been playing this game pretty consistently for the last two or three years, and off-and-on before that. Back when Insect Swarm was a restoration talent.
There has never been any patch that overrides the existence of the PVP flag. The 2.3 patch didn't do it. The 2.0 patch didn't do it. At no point in the game has the rule "If you don't turn on your flag for PVP, you cannot be attacked by another character" been changed.
But let's look at things from a corporate standpoint. We'll pretend, for the time being, that I have no experience in the corporate world, have never taken any classes in marketing, management, social psychology, administration, any of that. We'll just pretend.
It's right before launch. You want to do something memorable. Something that shakes things up.
So, you give free reign to the player base to run amok. The rules for normal servers no longer apply. People are upset about this. They bring their concerns to you. You tell them you have a plan.
Things get progressively worse. It's easier to run amok. Your customers are starting to get very upset at both how things are getting worse, and a complete lack of feedback from your offices. Complaints are skyrocketing. Forum boards are being bombarded with posts and topics like "What's going on?", "Why aren't you saying anything?", "I want this to stop." This is happening on your website. This is happening on websites that deal with your product. Your response to these upset customers:
"Try to have fun with it."
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same. A web search of "Wow zombies quitting" brings up over 600,000 hits. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers. The customers who have stayed do not hold your company to the same standards they used to. The sales of your new product are going to be effected. Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post. They just quit. And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
...just because a bunch of people approve things doesn't mean it's a good idea. I hate to use the "no, you" argument, but really, if you've had any experience in the business world, you'd know that there are plenty of bad ideas that make it through the approval process.
...ever seen a bad TV show, or stupid commercial?
Think about that.
Post by
Supremacy
Blizzard stated in a blue post that the zombie plague's purpose was to create distrust, hatred, and outright conflict between Horde and Alliance, and amongst themselves. And I think that is exactly what they achieved. People were arguing back and forth in trade chat/forums, and having open battles between defenders and zombies. And who were they between? More often than not, people of the same faction (horde against horde, or alliance against alliance.) Successful? When you look at it in that light, 100% successful. And the people who were saying it was making it hard to level, simply help the arguement that it was meant to sow chaos across the world. 2 thumbs up Blizzard, this event showed us the Scourge arent meant to be taken lightly.
I understand the point you're making. I even understand what Blizzard was trying to do.
This was just probably the dumbest way they could have gone about this.
Sowing discord is cool. You know another way to do that? Have a creature spawn in the middle of the city with a ridiculous loot table. Carring 500 gold and two epics. Make people mad and fight over this static thing, like farming for necrotic runes. That is an easy way to get people right and mad at each other. You been in a run where something drops? I mean something no one can claim? Like the Horseman's mount, or the Zul'Gurub mount? Something like that? You wanna talk about petty backstabbing, then...make people feel like they're missing out on something. That does a better job.
One of the fundamental problems with what they did here, I think, is mix up Azeroth - where the game takes place - with Irvine, where Blizzard is located. It's perfectly fine to have an in-game response like "Oh, who knows when this will in? Arthas is hardcore. When he rolls, he rolls entire villages!". That's dealing with Azeroth, the fictional game world.
It is
not
okay to get that same answer when you're on the phone with Blizzard in Irvine, the actual company.
You know Mercury, the insurance company? They have an ad campaign that pretty much hints that they're really run by aliens from the planet Mercury. Let's say you have insurance with them, and they're supposed to mail you a check. You haven't received it in two weeks. You ask them what's going on, and they tell you that your check must have been lost during interstellar travel.
To paraphrase Richard Pryor, "Fun's fun, but you startin' to talk 'bout f--- with the money."
You changed the rules I agreed to and paid for. I ask you when it's going to stop, and you give me some cryptic answer telling me to just sit back and enjoy it.
...
...art thou high?
Post by
SirPunky
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same.
A web search of "Wow zombies quitting" brings up over 600,000 hits
. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers.
The customers who have stayed do not hold your company to the same standards they used to.
The sales of your new product are going to be effected.
Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post.
They just quit.
And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide.
Post by
Supremacy
Your customers are growing increasingly agitated. Long time subscribers are cancelling accounts. People are cancelling pre-orders for your long awaited product. People are recounting their friends quitting. People are starting to ask for their money back. Demanding it. People have stopped playing your game, and are now looking for other games. They are telling their friends to do the same.
A web search of "Wow zombies quitting" brings up over 600,000 hits
. And still, no response.
And then, after it's all over? You say "this was all part of our plan".
You have lost customers.
The customers who have stayed do not hold your company to the same standards they used to.
The sales of your new product are going to be effected.
Sure, you may think one person on one forum is just bluffing, but all of them? To say nothing of the people who didn't bother to post.
They just quit.
And are telling their friends to quit. Right before your next product unveiling.
So, tell me:
Exactly how is this good for business?
Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 11 million players worldwide.
And...and do you really think they reached that goal because of
this
event? This event that, by their own admission, they've never done anything like before?
Or do you think they reached that goal because of their prior experiences with their customers? The previous good customer service that had to exist in order for so many people to be upset with this in the first place?
I mean...I really hope you're not trying to argue that this debacle somehow got them 11 million customers, in and of itself.
For one, that number takes into account the people who bought subscriptions during the event, hated it, and will never return.
Hark ye yet again--that little lower layer.
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