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Prot Pal Weights
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This post was from a user who has deleted their account.
In my opinion (and likely for almost all) the current prot pal wowhead weights are wrong.
By definition, any weighting system for tank gear is wrong. Your emphasis depends entirely upon where you are in your gearing and what you're attempting to do.
I think expertise is a must in and at least spell power is a must out since we get it thru talent now, we dont want get items because of it.
Case in point.
Expertise: very little is needed in a properly built tankadin. Between Combat Expertise and the SoV glyph, you're near the soft cap already. Human and dwarf racials make the requirement even lower. The 50 or less expertise rating you need to cap is of value, but you certainly don't want to stack it.
Spell Power: the fact that we get it through a talent is completely and utterly irrelevant to its value. Threat is a linear progression. If anything, that list slightly undervaules SP in relation to our other threat stats.
Maybe resilence should be put in with a low value.
Stamina is way undercut for its value a number above 95 is more correct.
Not really. Stamina drops in relative value as you move through the heroic level.
Expertise > Hit rating
No. Expertise doesn't affect many of our abilities. (Judgements, Righteous Defense, Avenger's Shield to name three)
Attack Power seems to have no point in being here since we get it thru Strength.
So? Attack Power is still a threat stat. That it is less valuable than Strength doesn't change that.
Anyway my point is to ask the prot pal community help in building a more realistic Weight System.
My point would be to learn the fundamentals of gearing the class and completely ignore a weighting system that is going to give you bad advice a significant percentage of the time.
If you are serious about trying to compile a list of protection paladin stat weights you should probably head over to Maintankadin, try to bring the community over there in on it and when you have a workable list with some decent theory and number crunching behind it come back here and suggest it to be used in the
Stat Weighting Presets
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