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PvP: Why Discipline over Holy?
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Specific things that makes Disc that much more playable in Arena:
- Near-instant Mass Dispel that basically can't be interrupted
- Power Infusion, makes mana burning pressure and actually killing someone (Divine Fury + Power Infusion + Haste Trinket = the best burst and damage that any healing spec could ever offer) in 2v2 possible
- Pain Suppression, which is can be cast while stunned, and I believe silenced/sleeped/feared/etc. too
- Penance, numero uno healing spell. Instant cast, the cheap cost of a Flash Heal, and the power of Greater Heal
The one reason why Holy Priests will often die, even with 90k health and a billion spell power: Mana conservation problems
Disc is now the best healer class for arena's simply because they can be so much more offensive then any other due to the mitigation number we can offer in minimal GCD's.
If you fight a warrior paladin, your fighting a healer and a dps. If you fight a priest your now fighting a healer and subsequently 2 dps. it makes a difference
Seems Disc Priest + Rogue are finally 2v2 kings instead of being #2 like they were in TBC.
RMP is still best for 3v3, I believe. My goodness...
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