Post by Ninthsaint
(that's me on 5.5k dps yes :D)
dunno how to put in a pic on this site.
Addons I use are
Omen Threat Meter
Post by Magikz
The best UI I have ever seen.http://warcraftmovies.com/movieview.php?id=117711
No way, that's way too crowded.
Post by Sentrios
I prefer as much empty space as I can get. This UI I made today. (Healer)http://screenshot.xfire.com/screenshot/natural/e91102d956ff0b4e61c8513b31f44fa1b33000c0.png
I skinned the buttons after that shot, but meh :P
Tips for you:
Ui scale at lowest, hide / shrink anything you dont need all the time. For example, as a dps, you don't need grid to be that large. When I dps, I usually use grid just to see if anyone has died and overall situation under AoEs and such.
Post by pHishr
It doesn't matter how much you can see of your field, nor does it matter if your UI is the best looking out there, if it lacks functionality. Putting everything at the bottom doesn't justify the fact that elements you should
look at aren't in your vision of sight when playing.
In most cases, your eyes would be centered around the middle of your screen, namely around your character. Mine are slightly above my character as I always look forward.
Therefore, the most important elements should be close to the center of your screen, or large enough so that you see if %^&* is happening. Unitframes, action bars, timers and combat text are all combat related, and therefore important elements. How you perform out of combat is irrelevant, unless you walk into a pile of mobs.
Let's compare.Neffykins UI
is one I am quite fond of in terms of placement and size. He has everything necessary keybound which also removes the need of buttons.
The unitframes are large, which is important since they are so far from the middle, and they're classcolored by text, removing the need for class text and giving a faster 'read'. Power on ToT isn't really needed though.
I am not entirely sure of how he tracks cooldowns, but I would assume those green buttons on the sides of his player unitframe is some sort of cooldown tracker. Now, they are quite far from the center, which is the only thing that I think has a slight flaw and are quite small, but their color is easily caught by the eye, so that when you glance at your unitframes to find out exact health value/whatever you'll be sure to check upon them aswell.
The combat text has a non-intrusive color and is centered.
I couldn't find any other UI, and honestly I am too tired to search so I used my own
as an example.
Here you can see my unitframes, cooldown bar, and cast bars. As you can see, everything is smaller, because it's closer to the screen.
They're closer to the middle than Neffykins, and they are a lot smaller, because if they're too large in the middle, they're taking up too much space and feel bulky.
So don't stick your unitframes anywhere they 'look good'. They have to be at a good spot so they feel good.