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Resto rotation
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Post by
Pozmo
Forgive the noobishness, but I've just respecced to Resto and I'm learning the differences between shammy heals and Discipline (where I've spent the last year).
I'm seeing a ton of talk here about resto's "rotation." As a priest, I never had a healing rotation. You threw Penance at the tank when he had taken a big hit or when you wanted to proc Aegis. PoM and Flash Heal where damage was expected or taken, with some other utility heals to deal with situations when they come up.
After only a couple days as Resto, I just can't get my head around the idea of a healing rotation. I mean, clearly you want Tidal Waves up as much as possible, and since Riptide is an instant-cast, that's not hard to do. But what's with all this stuff about going Riptide>LHW>LHW>CH? Half the time when I've run heals for a group, I go Riptide.... wait for Earth Shield to get eaten up... Earth Shield>LHW.... wait for Earth Shield to get eaten up...
Is there some reason to pop the LHW and CH in there? I'm seeing the hotness of Ancestral Awakening, and the synergy between Riptide and CH, but are those things important enough to blow the mana on a CH if it's going to be 90% overheals? I feel like all healing is necessarily reactive, and not suitable to rotations, but that just seems especially true for shammies, since we have such a huge variety of heals and utility spells. Doesn't setting a rotation kinda defeat the whole point? What am I missing here?
Post by
Pozmo
If you think there is some kind of healing rotation, you are an idiot.
See, that was my first reaction, but I stopped and reminded myself that I'm new to the spec, and MAYBE there was something crazy I had overlooked.
I'm always willing to believe I'm the idiot, even when I think it's the other guy.
Post by
MegaVolt
There are max hps rotations. If you need max single target hps you want to do Rip - HW - HW - CH - HW - HW - (repeat). It will burn your mana fast so only do it if the tank is taking instane damage. You can replace HW with LHW for spam healing if damage isn't so bad.
For raid healing you can spam CH or you go Rip - LHW - LHW - CH - LHW/Rip.
There is no fixed rotation. But there are rough guidelines. You should never stick to any fixed rotation like the ones I wrote above. But they good as basic orientation.
Post by
Tenshigure
If you didn't have a rotation as a Priest, what makes you think that we as Resto Shaman would be any different? To answer your questions:
After only a couple days as Resto, I just can't get my head around the idea of a healing rotation. I mean, clearly you want Tidal Waves up as much as possible, and since Riptide is an instant-cast, that's not hard to do. But what's with all this stuff about going Riptide>LHW>LHW>CH? Half the time when I've run heals for a group, I go Riptide.... wait for Earth Shield to get eaten up... Earth Shield>LHW.... wait for Earth Shield to get eaten up...
That's a mantra some people have put in for their single-target healing since CH also procs Tidal Waves (again, casting 2 x spells and then reactivating it). Fact is, you don't really need to do that unless you know some of the melee within range are taking damage. If the tank is the only one still getting hurt, go ahead and throw another RT on him (or if it's not done yet, throw it on another in range). YMMV, and do what you want if it works, duh.
Is there some reason to pop the LHW and CH in there? I'm seeing the hotness of Ancestral Awakening, and the synergy between Riptide and CH, but are those things important enough to blow the mana on a CH if it's going to be 90% overheals?
Again, single-target vs raid heals. If you're Raid Healing, you'll be throwing more CHs than LHWs for sure. If your group is doing fine and taking no damage, you can top everyone off with the faster-casting LHWs. If you have more than 2 people hurting within range of eachother, I'd just go ahead and toss the CH to keep up Tidal Waves at the same time.
I feel like all healing is necessarily reactive, and not suitable to rotations, but that just seems especially true for shammies, since we have such a huge variety of heals and utility spells. Doesn't setting a rotation kinda defeat the whole point? What am I missing here?
You aren't off in the slightest with this mentality. It is a reactive job, and simply changing classes only changes your technique. If your healing style is more reactive than "Max HPS," don't change it now.
Post by
332668
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Post by
251602
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Post by
113805
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121564
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Post by
MegaVolt
Reasoning behind Rip - HW - HW - CH - HW - HW for tank healing:
When CH hits a tank that has Rip on him it will heal for almost as much as a HW. It is the better alternative to casting a slow HW and it will help with the others melee a bit. But even if it only hits the tank it is still worth it in order to get the highest possible single target throughput.
Reason behind Rip - LHW - LHW - CH - LHW - LHW for raid healing (also works as mana efficient tank healing rotation if the tank isn't taking enough damage for HW to be worth it):
You always want the additional crit on LHW. It will proc Ancestral Awakening which is one of your
major sources for raid heals since it is smart and automatically targets low hp raid members. In order to utilize it to maximum effect you want all your LHW to have a maximum crit chance. Try to target melee with your CH in order to get maximum jumps, prioritize ranged for your other spells.
The alternative, pure CH spam, will produce higher throughput but is only viable if raid members are standing close to each other (so CH can jump) and if you don't have to move that much (since CH casts slow). If those two conditions are met you should just use CH and be happy with it, if not then going to Rip/LHW is the best thing to do.
But as I said earlier: They are rough guidelines. If there isn't much damage going around you can just as well use Rip - LHW - LHW, wait a second, repeat. And if there is a huge damage spike you better don't cast that LHW but use your NS+HW macro instead. All while keeping ES on the tank of course.
Post by
251602
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Post by
MegaVolt
The reasoning behind this way to heal tanks is only about maximize HPS, other than that you shouldn't use this rotation.
When healing any kind of hard content you want to maximize your HPS output (and don't confuse your theoretical maximum HPS output with the HPS tab in Recount, same name but totally different thing). Who cares about fights in which the tank won't take damage? You can go /afk and faceroll through it with Earth Shield alone. You don't spec for fights like that, you don't gem for fights like that and you don't go on forums asking for advice for fights like that ;)
As I wrote: Yes, replacing HW with LHW in that rotation is very valid and mana efficient for fights in which the tank will not take major damage. But as soon as you step into hard modes and you get assigned to a tank you will often need bigger heals then LHW.
The beauty of the whole LHW / HW thingy is that you can switch rotations whenever you want. You can combine them in any way you want. You can go Rip - HW - LHW - CH - LHW - HW or and other combination of LHW / HW. It's really very flexible.
But the base rotation, Rip and CH to have two casts of enhanced HW / LHW, will always be the same. Unless you are raid healing and CH spamming of course.
Post by
251602
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