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Script Combat Condition
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I'm trying to make a macro to open the character pane out of combat and cast a spell while in combat, so I can use C as a keybind, without having to rebind the character pane
It should look something like this, just dont know how to give /run a combat check
This post was from a user who has deleted their account.
edit: placed emeral's code in, since it was a shorter way of accomplishing the same thing, thanks
/run ToggleCharacter(UnitAffectingCombat("player") or "PaperDollFrame")
Funny. I do that exact thing with M on my mage.
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