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Shield Block vs Dual-Wield Tanking
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Does using Shield Block generate threat? Because I've noticed I can hold aggro a lot better (as well as generate rage faster) when I dual-wield in defensive stance spamming thunderclaps and cleaves as opposed to when I drop my off-hand for a shield. But I never got in the habit of turning on Shield Block (I'm currently doing instance after instance to teach myself to, though) which seems like a staple for the main tank.
Basically, my question is whether using Shield Block actually generates aggro (seems like it does, but I could be wrong). I keep the attention of a big group better dual-wielding but I get the feeling it's because I'm not using my shield well enough. ((Granted, this causes a bit more of a headache for the healer, but at least no one gets past me.))
Revenge generates threat. The correlation between Shield Block & Revenge has always been there, even when you were leveling. As far as Shield Block itself, it wasn't meant to generate threat. It can force rage generation (Shield spec), but it's primary purpose is to force a block.
I've noticed I can hold aggro a lot better (as well as generate rage faster) when I dual-wield in defensive stance spamming thunderclaps and cleaves
This is a speedy way for normal content as long as you have the gear to support it or at least outgear your group mates. Preferably use tanking gear on bosses^_^; & don't be afraid to throttle your groups' DPS.
The reason you're able to hold better agro would be because you're in all likelihood Fury or Arms. Using an ability like Bloodthirst (especially if you have Tactical Mastery with 2.3 changes) would unleash quite a bit of threat & the damage dealt while in Defensive stance would probably produce higher Threat Per Second (TPS) values than your tanking abilities. This is one of the reasons Defensive stance is aimed towards innate threat rather than pure, damaging threat.
Cleave also has innate threat associated with it akin to Heroic Strike, even though it doesn't say so in the tooltip. It splits the threat between two mobs, which is the exact point, =p
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