in your browser.
Return to board index
I run a prot pally to tank for a 4-man (sometimes 5-man) consisting of a 62 pally (me), shaman, hunter, and druid; the occasional fifth is a 60 priest.
My pally is also an enchanter, and I'm trying to figure out which would be more helpful: A Mithril Shield Spike or Enchant Shield: Greater Stamina. I know the DPS might help with holding aggro but since it's not Holy damage it won't get magnified.
Stamina is always better unless you're lacking in aggro or you're solo AoE farming
A sheild spike adds to your dps, but only till your sheild block% loses too much block due to allot of avoidance. It's damage is too low to be considered a good thing for threat.
It's damage is too low to be considered a good thing for threat.
It only causes 19.3 less TP than Retribution aura after hitting uncrushable for a standard prot paladin build
Ret. aura = 26 * 1.05 * 1.9 = 51.3 TP
Felsteel Shield Spike = (26+38)/2 = 32 TP
at around 2 sec mob swinger and ~50% block rate you're looking at 12.825 TPS for ret aura and 8 TPS for shield spikes
only 5 TPS difference, not "too low"
unless you disregard retribution aura as a tanking aura
I don't use it much, but when I do, it's normally another pally around, because runtotem players ask for devotion aura over ret aura from they're prots and other pallies. But normally you don't need a sheild spike for your threat really, I just have it around for that extra sheild block dps which is nice to carry around. I just can't wait to get that fel steel spike. /drools
Here's what you do.
For your 5-man (eventuall raid) sheilds, you put +stam. Your repair bills will thank you ;)
For when your alone AoE grinding in ez-mode (like when ur 70), having a sheild spike could help there, just to make things go quicker.
This post was from a user who has deleted their account.
You are not logged in. Please
to post a reply or
if you don't already have an account.
Connect with Wowhead
Other Fanbyte Sites
Hearthstone Top Decks
Final Fantasy XI
© 2021 Fanbyte