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Import custom macro textures
Well, technically the textures for those ARE in the game files somewhere. Would just need to edit the macro file to point to the right place. They would probably be pretty distorted, though.
Yes, and it's really hackish
Macro icons work with
instead of texture paths.
And these indexes are exclusively used for that macro icon selection window ...
proof of concept: This sets the first Macro to the skull icon
It won't reflect the same icon on your actionbars, if dragged there ../run hooksecurefunc("MacroFrame_Update", function() MacroButton1Icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcon_8") end)
Easy fix. Make your macros, then log out of wow.
Inside your WTF/Account/<Account Name>/macro-cache.txt (or /<Realm>/<Chracter>/macro-cache.txt if you made them character specific macros), you should find the macro listed.
Change the last bit of the first line of the macro to the proper icon location.
That is to say change the underlined part: MACRO 8 "Bank"
Not sure if that change will work with textures outside of the icon directory though, so you might need to make an Icons folder and copy them in that way.
If it defaults to that, you might be able to...
...type thing. I'm not sure if whatever's reading that is equipped to parse relative paths.
Well, like I said you can always make an Icons directory too (Interface/Icons/IconName.tga) and it will show up in the macro icons selection window.
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