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So with the new poison changes, would this be a viable combat spec?
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Post by
143352
This post was from a user who has deleted their account.
Post by
goshadstep2lose
Talent Spec
I basicaly replaced
Relentless Strikes
with
Improved Poisons
.
unlikely
but 18/51/2 may edge out 15/51/5 at certain gear levels
Ill wait for EJs word on that though
Post by
143352
This post was from a user who has deleted their account.
Post by
Reedyn
I wouldn't say we rely on it, but it's one of our biggest sources of energy.
Post by
Coldkil
RS it's really huge, when it was only a single point talent in assasination it was mandatory, and even after the big nerf (5points to have the same effect) i have yet to see a spec without it perform on par with others (apart from muti swapping poisons, but it's going to die next patch).
Post by
goshadstep2lose
no one relies on relentless strike (I hope) but the extra energy leads to extra eviscerates, I think the eviscerates would lead to more damage than the extra wound procs (at least with the gearing post ulduar)
I base this of course on absolutely nothing
Ill wait for EJs word on that though
Post by
143352
This post was from a user who has deleted their account.
Post by
Aazed
Actually, the math that has been done at EJ today shows that 20/51/0 will be better in any way than regular 1x/51/x.
At BiS, it is a 1700+ dps increase for Mutilate builds, and 700+ dps increase for Combat builds.
It has also been calculated that the AP cap after which IP > WP is (for an 1,5-speed OH) is 2.7k. Pretty easy to achieve.
Post by
faia
Actually, the math that has been done at EJ today shows that 20/51/0 will be better in any way than regular 1x/51/x.
At BiS, it is a 1700+ dps increase for Mutilate builds, and 700+ dps increase for Combat builds.
It has also been calculated that the AP cap after which IP > WP is (for an 1,5-speed OH) is 2.7k. Pretty easy to achieve.
will be nice if you can link the info? (sorry for some reason i can't enter the EJ atm=/)
Post by
Aazed
Link:
http://elitistjerks.com/f78/t64665-incoming_rogue_changes_discussion/p26/#post1463347
Now done the maths
It looks like combat rogues will switch to instant on the mainhand at certain gear levels:
This based on 4200AP:
Instant poison = 300+(0.1*AP)= 720 @ 7ppm
Wound poison = 231+(0.04*AP)= 399 @ 20ppm
Taking a 1.5speed weapon in the offhand:
60/1.5=40 hits a minute
at a 30% proc rate on deadly:
40*0.30 = 12ppm (OH deadly)
Without the change:
Instant: 720*7=5040 damage per minute
Wound: 399*20=7980 damage per minute
With the change:
Instant: 720*(7+12)=13680 damage per minute
Wound: 399*(20+12)=12768 damage per minute
And the relevant breakpoints (accurate to within ~10AP):
With a 1.6 speed weapon in the OH the breakpoint is 3030AP (after this IP pulls ahead)
With a 1.5 speed weapon in the OH the breakpoint is 2730AP (after this IP pulls ahead)
With a 1.4 speed weapon in the OH the breakpoint is 2435AP (after this IP pulls ahead)
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