Steady shot idea.
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I was reading the steady shot tooltip earlier in the day and i noticed this bit:
"Causes an additional 175 against Dazed targets."
Has anyone had any experience of adding
into a rogues build to accomodate this damage, i just thought that it could work out quite nicely as an overall dps increase especially if there are more than one hunter present.
This post was from a user who has deleted their account.
True, i was assuming that bosses werent immune to daze, just had high defence so feasibly you couldnt daze them.
Thats a fair point though.
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