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Steady Shot -- Spammed or Timed?
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292287
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Post by
Lother316
while im on a roll here try this,
#showtooltip Auto Shot
/console Sound_EnableSFX 0
/cast Serpent Sting
/cast Kill Shot
/cast !Auto Shot
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
i found it in a post somewhere last night works awsome, hold shift for serpent n mash away.
also i did see someone mention aimed shot earlier and using it only for healing debuff, it has an +attack power component to it now as well i use it frequently.
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129
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Post by
Lother316
An aimed shot that increases ranged damage by 408
i didnt realise it scaled with anything, i read it stright up as a "debuff" type effect that increased dmg against a target. now im confuddled lol
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129
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292287
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Post by
izuul
I don't even have Aimed Shot, but the only time you need to use Aimed (if you have it) or Arcane Shot is in fights where you are forced to move around alot.
The Keristrasza fight in The Nexus is a good example of a place where Arcane shot is really useful. Since you have to constantly move or jump in that fight to keep the debuff from stucking, I typically fire Arcane shots while im in the air and then shoot one steady shot while im on the ground before jumping again.
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