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Tanking Stone Guardian
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Post by
bdaniel5
So my guild is starting a second raid group and we had our first shot at Vaults 10-man normal last night. We never got past Stone Guardians. A big part of the problem was tanking. I am the main tank. I seem to have a hard time keeping track of who to taunt and when. I understand the basic concepts, but when it comes to executing, I struggle.
What do you recommend to make the mechanics and execution of this fight easier? Some things I've thought about since last night are:
Macros for targeting and taunting the various guardians.
Find an addon that will replace the Boss Plates. (The standard blizzard ones are too small and hard to read)
Macros that issue raid warnings so other tank knows which one to taunt
What would you suggest to make tanking this fight easier?
Thanks,
Lev
Post by
storm147
Hey I'm not sure about the other stuff as i don't have a very highly geared tank but as for the plates try out Tidy Plates. They show aggro nicely and you can adjust colours/sizes etc. Its a good add on for any character too not just tanks because it shows when you are stealing aggro too. Hope this helps and I hope you have better luck on your next run. :)
Storm,
Post by
Zakkhar
As for addons, i only use threat plates/tanking plates.
The petrifying boss is easily distinctible even if you lack the bar in the middle (which colour indicates which one is petrifying) due to the runic whitish buff (the circle).
Also make sure you arent too far from the other tank (stay within taunt range), the minimum range you have to maintain is 12 yards, maximum 30 yards. You have plenty of room.
Communicate with the other tank. What i usually say (as tank taking single one at the moment when taunting his is "taunt mine", you can also say which one (taunt jade, onyx, etc).
Targetting macros arent necesary unless you are doing 25m heroic and there is too much stuff going around.
I find the standard boss HP bar pretty big. What resolution you play on? Boss mods or unit frames should offer an option for artificial boss HP/energy bars. My bigwigs doesnt have, but dbm should.
There are two version of this tankwise.
The single taunt one - one taunt is made (tank tanking single boss takes on of the bosses of other tank) and dps switches accordingly, its pros is the simplicity, low probabliity of overaggro while switch occurs. Obvious downside is target switching, especially if you are meleed heavy.
The double taunt one - two taunts occur, (tank tanking two bosses taunts the third, while the tank tanking single boss takes one of the bosses of other tank - the non petrifying one). It removes the target switching, dropping the responsibility for proper execution from dps to tanks.
Most people do 2 taunts.
You start the fight. Typical options:
The single boss starts petryfying, There are several options, but best seems to be - tank2 (tanking two bosses at the time) taunts the petryfying one, while tank1 (tanking one boss at all times) taunts one of the non petryfying ones. When they reach about 50% ish energy, you have to switch them (the non petryfying ones). SO tank2 taunts whatever tank1 has atm, and tank1 taunts the non petrifing boss.
One of the double bosses starts petrifying. You wait till about 50%+ of energy and than tank1 taunts the non petrifying one, while tank2 takes the boss tank1 was tanking previously (which has low energy).
Whenever you notice the currently active non petryfying boss has higher energy than the non active one you switch them with places.
Rinse and repeat. If you notice there is non petrifying boss closing with the energy (and you cant do the switch because your boss has high energy too), warn your healers: Incoming aoe damage.
Post by
821119
This post was from a user who has deleted their account.
Post by
Zakkhar
http://www.youtube.com/watch?v=M-e8Hj69o5U
Double Dragon guides, simplest ever.
I think he knows how, just has troubles executing it properly. Movie wont help. Especially with this amount of stupid in it.
Post by
abulurd
So my guild is starting a second raid group and we had our first shot at Vaults 10-man normal last night. We never got past Stone Guardians. A big part of the problem was tanking. I am the main tank. I seem to have a hard time keeping track of who to taunt and when. I understand the basic concepts, but when it comes to executing, I struggle.
What do you recommend to make the mechanics and execution of this fight easier? Some things I've thought about since last night are:
Macros for targeting and taunting the various guardians.
Find an addon that will replace the Boss Plates. (The standard blizzard ones are too small and hard to read)
Macros that issue raid warnings so other tank knows which one to taunt
What would you suggest to make tanking this fight easier?
Thanks,
Lev
There is an alternate method that can help for tanks that have trouble taunting properly. It works best with a paladin mt, but any properly played class can do.
Essentially, you start the fight with your main tank on the solo dog, and your off tank on the two dogs. When the two dogs hit 30 energy, the main tank taunts one dog over.
So at this point in the encounter, the main tank will have one dog at 0 and one dog at 30, while the off tank has 1 dog at 30. When the main tank has one dog at 90 and one at 60, the off tank will bring the dog at 30 over. Then, all 3 dogs will be gaining energy, and you will have occasional bad overloads going off. At this point, the two tanks should be stacked together, and kiting around the room to keep clear of traps and amethyst pools, and the entire rest of the raid should be stacked behind the dogs.
The advantages of this strategy is that is will increase your raid dps, as you can cleave onto all 3 dogs, lessens the problems with taunt swapping and aggro that can happen, especially in the initial set of swaps, and keeps the damage predictable.
You will have bad overloads, and this method is entirely non viable for heroic, but especially with a new group that is learning to communicate, it can definitely help you down it.
Post by
226992
This post was from a user who has deleted their account.
Post by
abulurd
You will have bad overloads, and this method is entirely non viable for heroic, but especially with a new group that is learning to communicate, it can definitely help you down it.
The main problem that I see for that strat is that with new groups tend to have newer geared 90's and the healers may not be able to keep up with the damage from the "bad" Overloads.
Honestly, even if your healers are undergeared, if you have a paladin tank it won't matter. Glyph of the battle healer is that good.
Post by
226992
This post was from a user who has deleted their account.
Post by
Noztik
This one is really easy. The begining is the only hard part, but I assume you can do that so Ill skip that.
If you always taunt/switch the previously pertrifying one, then you already know which one to taunt before you know if you actually need to taunt. We tell our tanks that when they one petrifying is about to overload, go ahead and target it. If the dog that they have starts to petrify they can instantly taunt it over.
It works well if your tanks actually target early.
Post by
123744
This post was from a user who has deleted their account.
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