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TG & SMF redundant?
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367590
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100714
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Post by
Victarious
Execute phase. Or so I've heard. Execute is based largely on attack power, so the 15% buff outweighs the stat loss and DPS loss. Again, this is not something I have personally tested, I just remember reading it somewhere. It's an idea anyway.
Other than that, I don't know. It could be the devs' way of making you choose one specific style, rather than get to go back and forth, as a flavor thing. I don't see much merit to that line of thinking with the ability to respec, but maybe they do.
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131584
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Post by
SignupSucks
Probably because what you suggest isn't possible, or is too time consuming to implement for the sake of a single spec of a single class. Point out a talent that radically applies a multitude of differences
based on your equipped items
and you might have a point. Otherwise, two talent points is simply easier on the back end.
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humansrpepul2
Probably because what you suggest isn't possible, or is too time consuming to implement for the sake of a single spec of a single class. Point out a talent that radically applies a multitude of differences
based on your equipped items
and you might have a point. Otherwise, two talent points is simply easier on the back end.
Oh and rogues don't have abilities that change to suit whether or not they have daggers? It's almost exactly the same. The mechanics are already in there, wtf is this about taking time to implement? Like if a warrior does pick both what happens? You get +15% when using 2 1-handers, and you still have option of putting a 2 hander in each weapon. His executes are bigger with 1's, and his raging blow is bigger with 2's. The dps gain for swapping on a burn is diminutive compared to deep wounds or the heroic strike crit talent, but it can still be done right now.
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