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The Abyssal Maw: Den of Mystery and Doom
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That really sucks. I actually use similar security measures to prevent Guild Theft. However, on the one time I was "robbed", everything was mailed back and almost nothing was stolen since the hacked account only had access to a few guild tabs.
My advice for future: Consider restricting how much can be withdrawn (by a LOT). NEVER allow full access unless the rank used is for yourself or people you really trust.
(5k a day is a lot for officers, btw)
My guild is run by a council of around six people and the GM at any point can (in theory) change between any of them depending on situations that arise (in practice it really just swaps between two of us). I say "officer" but we call the rank "guild leader" and that is what that group is. If I tend to do more of the guild leadership things (and end up holding the GM title most often) then that's mostly because I'm more opinionated than most and I also run the raids. By which I'm saying that it's as much their guild as mine (even if they have been taking a break recently) and it's not about whom I trust.
It also isn't practical to limit the access of the other guild leaders and 5k isn't that much these days. It's not really about how much they could take per day, it's about how much could they need to get at any given time.
Either way, I've shored up the weakness in our security and the hacked account-holder in question assures me they're taking steps to ensure it won't happen again.
That's an interesting way to run things. I guess there's not exactly much you can do besides the security measures you mentioned.
I think it is probably quite rare for a guild run in this way to last as long as ours has. We've been going since just before Wrath released though we were all officers in a previous guild together before that. I don't think it's necessarily a system that I'd suggest to others but it has worked well for us. The main drawback is that fact that the game really isn't set up to have several leaders so one of us is forced to be more leader-y than the others at any given time.
So on another note
So, I'm sure I'm not the only one that's starting to think seriously about what class to choose for Star Wars: ToR. Since I've played Alliance in WoW for all these years I've pushed my guild to start on Sith and Sith Inquisitor is looking pretty sweet (though of all the ToR classes it's probably the closest thing to a Warlock so there's no surprise there).
I tend to try every major MMO release, leaving my WoW sub going and logging on a couple of times a week to raid there, but this time there's enough of my guild trying ToR that we might even cancel WoW raiding O.o
I have a quick nub question. Idk why I don't know this, but how many heirlooms can you stack for the exp. bonus?
I'm leveling a spriest and I'm 70 now so I can get Brutal pvp gear. It's better then the heirlooms but I don't want to lose my exp. bonus.
Hmm I'd say go with the heirlooms, they speed up the leveling faster than having a gear that deals more damage.
You can stack it to 30% (35% if you have the ring from the Northrend fishing challenge) up to level 80, and 10% to level 85. The shoulders and chest each provide 10% and are purchased from Vendors with JP and are no good once you reach 80. The cloak and helm are 5% each and last 85%, and are bought from guild vendors. As a side note, there is one PvP shoulder available that costs honor, which would probably fit your needs better.
Person opinion, heirlooms are well worth using over pvp gear when you level. The 30% bonus up to level 80 is huge, and you can grab the pvp shoulders if you feel you are sacrificing to much resil.
Well I have every heirloom in the game except the ring. And at lvl 70 about half the brutal gear is better. Better stats and the sockets (chest has 3). I know as I progress through the 70's that the heirloom stats will catch up, but atm they are not better.
But the 30% was the answer I was looking for. Ty.
+ring = 40%
This post was from a user who has deleted their account.
Woah, the helm is 10%? How did I never noticed that... -.-
And now I am on the second staff. One more to go for legendary :)
Also currently at 4/7HC.
How are you all doing in the mean time?
On my 391 staff. One guy in front of me sucking bosses. So I'm in wait mode. 2 staffs done, prolly almost 2 more before 4.3.
Currently 6/7 heroic. We one shot the 6 in one day. Maybe a Baleroc rng wipe. Tried a new rags strat this week for seeds and consistently getting to 50% after 26 attempts. Should have him down in a month if were lucky. To be more realistic 2 months. Prolly take a break in a week or 2 for achievement mount.
Still enjoying FL. It's not a grind like the first tier of raids were.
Also, epeen update. The hill to Rhyo with all the adds? Hit 187k dps this week and forgot to put on my super secret mastery gear. Should hopefully hit 200k next week.
Who you working on Rekijan, Baleroc or Domo?
Should be Baleroc next, followed by Beth. Domo was surprisingly easy.
Does anyone have a tip on Beth'tilac heroic? My guild tried maybe just 8 attempts or so during the raid week but it seemed like such a mess that we couldn't understand it completely on how to execute it.
I know even less since I was up on the web =/
While Beth is a tough heroic to actually execute, the mechanics are pretty simple.
Spinners channel a stun if they're left in the air too long so taunting them down is important.
Drones will randomly fixate on people so everyone needs to be aware of keeping drones away from spiderlings.
Broodlings are addded to the encounter and they spawn from the same place as the current spiderlings.
Aside from this there's just more damage going on and this is a big test of your healers (also your DPSers' ability to get her down quick in P2).
The big difference is the broodlings. You really can't have them pop in your group so everyone has to take responsibility for getting away from the group when they see a yellow beam (you will only see
beams). We use a DK to tackle spiderlings and he's able to take some of the broodlings but they do about 40k damage (10m) when they pop so they really shouldn't take all of them. We get our healers to call out when they see a beam and the DK stops those broodlings.
The first repetition (of up/down) is very easy so you can send a few DPS up top for that one. Following repetitions need more damage on the bottom so we just send one DPS up for 2 and 3 (again, 10m). P2 is just like normal. Healers need good communication and cooldown use while DPS need big numbers.
Good luck with it. We got her down once and since then my raid have sucked at getting out of the way of the broodlings (we had a bit of a swap around of healers and the new healers have more of a tendency to tunnel vision healbot and miss things) but if you've got good awareness then you'll breeze it.(##RESPBREAK##)8##DELIM##asakawa##DELIM##
Thanks for the tips Asa, though it still might take a while to down her nonetheless
ARGH! Another night of wiping at Baleroc has got me mental.
Btw is countdown supposed to refresh your tormented debuff and give it to both players, and then I mean when they receive the link not when they finally get close to each other. Seems like such a stupid mechanic.
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