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The secret art of Attack/Wand-ing
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This post was from a user who has deleted their account.
I can understand wanders having the "shoot" bound to an actionbar key, but it's completly pointless to have a melee class with auto-attack on a key. 1) right click mob = autoattack 2)"t" = autoattack
Not that complicated, if you need to stop attacking something(curse of mending in OS, for example) hit Esc and it'll drop target...or just hit "t" again to turn off autoattack.
It's not "completely" pointless to have auto-attack keybound, as others have said it before, it can be useful to see if your auto-attack is on. What is pointless is binding it to an often used and strategically important key like 1.
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