The Taunt Myth: Regaining aggro
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I keep seeing this all the time. "Taunt doesn't generate aggro."
While this is true, you need to be aware of taunt mechanics to get a better understanding of how taunt works.
Let's pretend a hunter is pulling with a normal shot, that does 1000 damage.
The mob's threat table would be like this, assume the mob is attacking the person on the top
Now, if the warrior would use taunt on the mob, it would look like this:
After the taunt effect is over
The mob would still be attacking the warrior, as ranged DPS require 130% threat to pull aggro.
Taunt makes you gain as much threat on the mob as the person who has the top threat currently.
This is where many tanks fail: taunt doesn't generate any extra rage, and usually when you need to use tank, it's because you aren't generating enough aggro or your DPS went insane.
In any case, it's generally best to use taunt followed by a burst threat move. Sunder armor is ok, devastate is better, but Shield Slam is perfect because you can still use it if you are disarmed, which, in ideal situations, should be the only time you lose aggro to 1 mob.
If I have the extra rage, I usually hit Shield Block followed by a revenge. However, for those of you who have improved revenge this might not be a good idea because the mob can be stunned and this will result in rage starvation if you didn't have much to start with (and when you lose aggro again and taunt is on cooldown....)
Taunt can be resisted.
Be aware of when your taunt gets resisted by the mob. I have an add-on that spams to the group that my taunt got resisted, and i have party chat showing on screen over characters. Generally, you should be switching to battle stance, using mocking blow, switching to defensive stance, hitting blood rage and pushing your burst threat moves. (see above)
Opening the fight,
To open a fight, I usually hit blood rage (or a critter then blood rage), run to the mob and shield slam.
When shield slam hits, I usually hit with my sword at the same time, so I follow with a demoralizing shout if I have a group of mobs to deal with. This is so the healers can throw you a heal without getting aggro. You don't have much time before following with a thunderclap to cement group aggro. Ideally this will keep the mobs on you even while you get healed. Follow with 2x devastate/sunder on the main target (DPS should wait for this), and rotate through the mobs (i use either tab or switch enemy floating health bars on) and hit devastate (I do this a lot, depending on the fights you will end up with 3x-4x sunders on each enemy).
Of course your dps need to control themselves a bit or they will gain aggro on the main target.
Do you guys do anything different?
This was something i didnt really get as a tank until probably a year after i had already hit level 70.
One thing i really like to do now a days in my 5mans, is i'll have a mage POM pyro my current kill target right after i pull it. I still get initial threat from all the other things i need to tank, and it gives him a HUGE amount of threat on the current kill target. Then Taunt it off him, and then pop shield slam and put devs up, and no ones gunna pull it off me. Except maybe that mage, but i run with a pretty good mage for my heroics, and he knows what he's doing and how to use omen. You always have concussion in case your taunt is resisted, but this is very rare for me. Maybe once a month, of playing wow daily, will i get a resisted taunt. Doing this with a hunter would be even better cause he could then FD the aggro off him, and you'd be left with a huge chunk of threat on the target.
Taunt though, for the most part, is an "oh @#$%" button. It should not be something you use regularly. If you are, then you have other more serious issue's.
Also remember, you dont always have to hold aggro, you just have to keep things from hitting other players. So if something is slowed, and near death, and a mage or some other caster/ranged dps pulls aggro, you can let it go and move on to to building threat on the next kill target. Dont waist a taunt on something that isnt going to end up making a difference.
Yeah, in the beginning of a long fight, shield slam/revenge/devastate can usually make up for the difference in threat.
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