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Warrior tanking Compared to other classes
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Post by
Flaks
I realize that no one really has the right to complain right now with the vast and exceptionally positive changes to all the tanking classes, but when we compare the warrior to some of the other classes, some things hit me as just plain off.
I find it really sad to see a level 80 warrior tanking ability being worse than a paladin 41 point protection talent seeing as the talent is on a 30 second cooldown, pulls and builds threat on three targets, does lots of damage AND dazes them while this only does half of the overall damage and is on a minute cool down.
At the same time, a new paladin ability, shield of righteousness, is more powerful than an ages old talent/ability shield slam.
Really sad seeing all the good warrior abilities being hybridized and given to other classes in a better form. Icebound fortitude is shield wall x2 for death knights.
All of the warriors unique tanking abilities have been given to another class in some way or another;
Bears have gotten last stand.
Death knights have a better shield wall in icebound fortitude.
Paladins have a better pulling ability.
Paladins and death knights have aoe tanking abilities that are not on cool downs and about equal in cost.
Bears can charge in combat.
Meanwhile, our only unique talent abilities for raids and end game are shockwave and devastate leaving us to be the only class with the amazing ability to reduce the target's armor.
I realize that this post has become into a QQ, but am I the only one seeing something wrong here?
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Post by
kennybob
We gained the talent Warbringer which is our verison of Druids Feral Charge. While on talents from Druids we got Enraged Regeneration which is a copy of one of their talents/spells
These I would say are insane tanking abilities given to warrior tanks. First the Warbringer talent is better then the druid form of it, as in, in combat our charge doesn't cost rage but allows us to now gain rage while chargeing between those pesky caster mobs. Also helps when you intervine a party member from a spell cster then charge the caster.
For pulling we got Heroic Throw which is a great way for pulling casters. Granted the 1min CD is generally not up by the time of the next pull but its not that big of a deal.
Minus the CD this ability helps pull a casting mob, while cuaseing a nice amount of begining threat.
And lastly, dont forget our tried & true Thunder Clap with Improved Thunder Clap to slow incoming damage down.
While doing this it also allows for easier tanking. If the dps follows the kill order, if one is put out there, a good tank can hold aggro on a multi pull useing just thing. I know I am doing it in CoS.
I know I am just building on what Narragaan has said. But I fell that warriors didn't lose MT postion but just got made into even better ones. And the whole DK tanking thing, yes they can tank, but they are more turned to the spell caster tanking, for heavy physical damage fights I really wouldn't want a DK tank.
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168846
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Post by
marklartank
I run with a paladin OT
you're MT and he's OT and he takes less damage? go figure....
personally, i love warrior tanking since 3.0, but other tanking classes got deserved talents to make them viable main tanks. the goal was player > class, and i think that's where we are now.
i look at shockwave, warbringer, damage shield, enraged regeneration, heroic throw, TC buff, & concussion blow buff and i'm in heaven. i just can't figure out how people still want to complain.
if you want to QQ about some other class being better, roll one. but if you find it's not what you expected, just remember
player > class
.
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Post by
Sakkura
Yeah warriors always did scale more with skill than the other tank classes, but it has been evened out a lot now. We get some measure of "easymode" AoE tanking, but still without the raw power and ease that paladins do, or the mindless swipe spam that druids have. Personally I like that - but I do let the prot paladin have his moments of glory when the situation merits it. For example, the trash mobs on Gothik the harvester 25-man are a hassle for a warrior to tank, but a paladin? Lol, forget about it.
The one thing I would love, though, was if we got some buff or ability that would give rage when we avoid attacks - prot paladins have that effect in their blessing of sanctuary, which basically makes a warrior tank have infinite rage. That's a bit annoying when our own buff, vigilance, only has the kinda meh threat transfer. It certainly isn't useless, but the paladin version is better overall.
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