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Why can't I get into Naxx or EoS
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im not sayin MP5 is gonna make you never OOM.... but it helps. a little bit here and there. we have talents that help out mana regen MP5 just helps a lil more. and BIS items having mp5... hmmm seems like oo !@#$ maybe we could use some of that lol.. oo and when did spirit= dps... could sworn healers used that too... but !@#$ wtf do i know?
- MP5 did have some limited use for mana regen, but with the most recent changes to Arcane it's near-impossible to run OOM. Mage Armor is practically redundent now. It's really not worth it.
- Spirit is a minor increase in DPS for any Mage who runs with Molten Armor, even moreso when glyphed and with the 2pc T9 bonus (or both). It's not massive, but certainly a lot better than any MP5.
This post was from a user who has deleted their account.
The main reason groups/guilds may be denying you access to Naxx is your hit rating, which is quite a bit too low. The standard hit for caster-DPS is 17%, though with Arcane, you only need 11%. At your current 7%, the difference is sizable. A lot of the ToC caster gear has serious Hit on it, so run that place everyday. Also, grab the Tier 8.5 head and chest off the emblem vendors. Once you're at 10-11% hit, then you should have an easier time getting into Naxx PuGs, because most groups WILL gearcheck you on the armory to make sure you are ready.
Actually, 7% is enough with buffs. You get 6% from talents, 3% for priest or boomkin in the raid, and 1% for a draenei in the group. 7+6+3+1=17 And that's without using hit food or anything.
Actually, 7% is enough with buffs. You get 6% from talents, 3% for
priest or boomkin in the raid, and 1% for a draenei in the group. 7+6+3+1=17 And that's without using hit food or anything.
But yes, Magik8ball is essentially correct. It wouldn't hurt to up your +Hit a little more just in case some of these buffs are lacking in a raid group, though
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