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Mists of Pandaria: The Pandaren
Mists of Pandaria
Guild and General Changes
New Race: Pandaren
New Class: Monk
Talent Revamp and Calculator
Dungeons & Raids
Models and Items
Zones and Questing
Player vs Player
Factions and Lore
Couched in myth and legend, rarely seen and even more rarely understood, the enigmatic pandaren have long been a mystery to the other races of Azeroth. The noble history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world.
Denizens of a wondrous and fertile land, the pandaren once labored under the oppressive thumb of a monstrous race of ancient warlords known as the Mogu. Through tenacity, diplomacy, and a unique form of unarmed combat, the pandaren staged a successful revolution that deposed the Mogu and established a pandaren empire that would prosper for thousands of years.
During the bleak days that preceded the sundering of the world, when demons flooded onto Azeroth and threw the entirety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded his land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since…
to learn more about the starting zone experience!)
We saw some of the awesome Pandaren racials and default abilities at BlizzCon--and now there's even more, thanks to the addition of auto-attack.
: You take half falling damage.
: Your love of food allows you to receive double the stats from Well Fed effects.
: The Monk's Jab ability will change depending on what weapon is equipped, altering the Monks fighting style appearance. Damage and resource cost remain the same.
: Your Cooking skill is increased by X.
: Your rested experience bonus lasts twice as long as normal.
: Dual-wield one-handed weapons: Auto-attack damage increased by 40%. Two-handed weapons: Melee attack speed increased by 40%.
Pandaren Character Selection Screen
We took a video of the character creation screen because it's been pretty dynamically changed.
Yaks will be the Pandaren racial mount, but you cannot buy them on beta yet.
The pandaren mount is still being finalized, so what you’ve heard (or seen) are just rumors at this point. Obviously we want the mount to be something awesome, which will take some time to perfect. In addition to the pandaren mount, expect to see a ton of new mounts in Mists of Pandaria. In fact, if any of the new creatures being added in the next expansion look up to the task, I’m sure the developers are looking for ways to throw a saddle on them so they can adventure through Azeroth with our heroes. Though I’m sure some are more comical looking than others. :P Anyway, once the information is ready, we’ll get it out to all of you. Trust!
The Pandaren are the first race in WoW that both the
can play. Players will choose a faction upon finishing the starter zone at level 10. As far as traditional lore goes, Pandaren that choose to ally themselves with a particular faction are very rare--most Pandaren are reclusive and peaceful.
Q: At what point do pandaren characters choose which faction to side with?
Pandaren who strike out to explore the world outside their homeland begin their journey on the Wandering Isle (a new starting zone for pandaren characters level 1 to 10), where they face a number of trials -- and meet with a number of characters from both the Alliance and the Horde -- before arriving in Kalimdor or the Eastern Kingdoms. Pandaren remain neutral through most of their Wandering Isle quests, but before they leave, players will need to make a crucial decision whether to permanently side with the Alliance or the Horde. After that decision is made, the character will be treated just like any other member of their chosen faction in cities, on quests, and in character interactions. Choose wisely, because once your decision is made, it’s irreversible (except through the Faction Change service).
Q: Will all of the pandaren join the Horde or the Alliance?
Just as it’s comparatively rare for a pandaren to be struck with an urge to wander the world, it’s rarer still that one would feel compelled to align oneself with a faction such as the Horde or Alliance. Only those who are convinced these factions are the key to healing Azeroth would even consider pledging their allegiance to one faction or the other.
The decision to join a faction comes at great personal cost, as any fellow pandaren who join the opposite faction -- including friends or relatives -- will likely never be heard from again. Pandaren who choose to align themselves with the Alliance or Horde do so because of shared values and personal beliefs regarding their overall worldview and the best way to move forward after the Cataclysm.
Guiding the decision to join a faction are two competing pandaren disciplines that are prominent on the Wandering Isle. Those who follow the path of the Houjin are impulsive, quick to action, and practical. Houjin disciples feel that the ends can justify the means, and they may find like-minded compatriots in the Horde. In opposition, followers of the path of the Tushui are more contemplative, focused on abstract ideals of justice and morality. Students of Tushui believe that a principled life is the only one worth living, and may find that the stalwart Alliance aligns more closely with their beliefs.
Every pandaren player will need to make this difficult decision early on in their adventure. The vast majority of the pandaren population, however, will continue to follow the traditional path of isolationism and neutrality.
While the Pandaren all begin in the same starter zone, they will not be able to communicate with each other once they choose a faction at level 10.
Zarhym explains further:
We do understand that, by not allowing pandaren of the opposite faction to communicate with one another, there's a breakdown in the story there. But we feel strongly at this point that changing the precedent on cross-faction communication for one race only will ultimately not lead to a good gameplay experience. We're very excited to introduce a race that can be chosen by either faction, though we don't see our philosophy on cross-faction communication changing as a result of this.
This isn't very related, nor is it a way of properly compensating for that communication limitation, but one thing we'd like to do (we think is cool and warranted) is make a unique place in the world exclusive to monks -- think Moonglade for druids.
Female Pandaren were previewed for the first time at the March 2012 Press Event. They have many fur, facial, and hair options so far. Pandas with black fur have short tails, while red pandas have long tails.
In addition, there's several female Pandaren fur options on the character customization screen that can only be accessed through the Randomize option.
After completing the starting zone, Pandaren can choose to permanently join either the Alliance or the Horde.
Players can tell Alliance and Horde Pandaren apart based on their UI. Will be hard to tell apart visually.
The Mogu were the original race twelve thousand years ago and they want their island back from the pandaren.
There are two Pandaren faction leaders:
for the Alliance and
for the Horde.
The Sha will be negative energy and it will be a shadow form that players fight; the Alliance & Horde will actually increase this presence.
Q: Who are the pandaren leaders or figureheads for the Horde and Alliance?
After the climactic events on the Wandering Isle, two pandaren monks will travel with players to the rest of the world to spread the wisdom of the pandaren.
Aysa Cloudsinger is a follower of the path of Tushui. She believes in living a venerable life through meditation, rigorous training, and moral conviction. Described as graceful and poised, Aysa has attained impeccable form and a refined intellect through diligent practice. To Aysa, to follow the way of Tushui is to defend what is right above all else. She believes that success in any endeavor never justifies dishonorable deeds. While the Alliance contains a diverse mix of cultures, Aysa is attracted to the high ideals and values that cement the Alliance together.
Ji Firepaw, a follower of the more direct Houjin philosophy, is adamant that inaction is the greatest injustice. Ji holds that it’s honorable to defend home and family no matter the cost. Outgoing, passionate, and not one for deep thought, he is always the first into the fray. Ji finds himself attracted to the scrappy practicality that defines the Horde. Although it will cost him dearly, he will decide to carry the Horde banner when he leaves the Wandering Isle.
Q: Do the pandaren have a history of interaction with the Horde and Alliance?
Pandaren wanderers are very rare, but the deeds of a few are recorded in recent times. One brave soul that spirited his way into the annals of Azerothian history was the brewmaster Chen Stormstout. Warcraft III players may recall his chance meeting with Rexxar in the game’s bonus missions, where he worked together with Thrall to found the new orcish homeland in Durotar. Later, he accompanied heroes such as Vol’jin and Jaina Proudmoore to liberate Theramore and protect the fledgling Horde from annihilation. Never one to stay put for long, Chen moved on, always seeking new ingredients for the perfect brew. Players will be able to catch up with him as he resumes his adventures on the pandaren mainland.
Our trolls might be somewhat Jamaican and the draenei have Eastern European accents, but the pandaren have a very strong Asian influence. That affects everything from their animations -- which have a martial arts vibe, even for non-monks -- to their hairstyles.
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