I am really really excited to see new feral and balance talent calcs and want to see if they implement moon for balance and ashamane for ferals as baseline, really hyped.
I didn't notice any PvP talent changes... Here's hoping that system continues, separate talents for PvP made things way more interesting, and allowed for PvP and PvE to be balanced separately.
Sweet! This is awesome i cannot wait for my shaman!
Rogue changes seem pretty darn good. Was afraid that I'd lose Bag of Tricks, glad to see it persists.
Not entirely excited about talents changes.
Thank you for all the great coverage!
I was expecting something new but they are just simply adding legendary weapon skill to talent.
Sad to see Divine Intervention go, it was kind of a flavorful talent for a paladin.
I cant wait to see some MM hunter ones.
Im happy they're keeping Wake of Ashes for Ret Pally's, but now you're gonna have to choose between that and Crusade? Lame choice....
I am amazed that Wowhead gets stuff like this so quick.
Whoa, I play mostly BM Hunter and Assassination Rogue and looks like a few changes coming in hot. I'm keen to see what they bring to the table for BFA!
Nice to see that they're putting the Artifact abilities back into the game through talents.
For a second there, I was shocked that Grappling Hook would be removed, before realising that it's become a baseling ability, which is really nice.
im glad to see paladin's "Wake of Ashes" sticks with us, i love that ability! however i'm still sad that the Ashbringer wont continue on, i hope that it wont be destroyed, the Ashbringer is one the the most iconic swords in wow, its been a legend since vanilla, having it be destroyed would be such a waste :( personally i feel that artifact weapons should have continued on to future expansions going forward.im also sad to see divine intervention is gone, but that makes sense, it was like a second chance talent and probably pretty OP
Did they really remove Volley again? Also having way of the cobra and dire beast on the same row makes no sense.
I'll wait until beta to worry about these. At least then they'll be more accurate for the developer's intentions.
anyone want to take bets on how many sub rogues are going to fall to their deaths? (since a trait on their artifact negates falling damage)
Wonder if there is going to be any major spec changes in BfA