It's really interesting to see the thought process behind all of this, even if something didn't really work out (some of the professions are clearly in advantage, for example). there is still space for improvement but I am optimistic :-)
"Lillidan was a perfect name for a demon hunter :D
world quests hype #blizzcon2016
Thanks for following along with the Liveblog today! This was a fun one to write :D
Some very interesting behind the scene facts!Love it :D
very interesting to see the initial UI of artifacts.
For the first time in 9 years i really feel like what players wish for (the reasonable things) are being heard and is reflected in current state of the game and what i hear coming down the pike
Looks good. I'm really looking forward to the future patches!
I am a little bit confused when will be NIghthold released?
Thank you for writing this down. it's very interesting to read everything about the demon hunter how they have made it. Totaly feel like blizzard has listen to some of the idea's from gamers and streamers. Can't wait for wats coming !
Everyone: We hate Nomi and his randomnessBlizzard: We love Nomi and how he works
Cant w8 for Class mount
Was a great panel. I like the design choices they worked through for each feature. They wanted Artifacts to feel powerful, but not making them feel too complicated. The list goes on, but they really put thought into it. I loved seeing the systems and designs they tried.
Not thrilled with how professions turned out in Legion...wish more was said on how to improve the skill-up process and sense of reward from the profession.Looking forward to new kinds of WQs, they certainly help to get players out of cities and exploring the various nooks and crannies of different zones.
This was a great panel with a lot of insight into the making of Legion. Good recap, too! :)
I like all the additions to existing systems they have mentioned. Things like professions, world quests and honor.