Vanilla should be vanilla. No QoL changes how much i would like them myself. Where do you stop with them? Class balance? Stacks to 200? Mount at 20? Heirlooms? No ammo? Debuffs from mobs only lasting a few seconds and being negligible? Flying? No mats for spells? Vendor mounts? The list goes on and on.The whole thing about Classic servers is to bring back the old, the good with the bad. If i want the smooth version i'll spend a couple of hours on BfA. If i want the old harder version, i'll spend a few hours on Classic.
NO BALANCE just CLASSIC asi it was with naxx patch.
I think blizz is smart enough to know that touching anything in vanilla like specs, talents, stats, implementing RDF and stuff like that would be the end of them. xDPeople didn't play on Nost because they want these changes, they played because they like that version of the game for all that it is. So yeah, don't bend to those who ask for these QOL changes blizz, they don't really want to, or never did play that version of the game. It's like "hey, lets make a wotlk realm, but put Dragon Soul in it cuzz why the f*** not!" plox blizz
Let the people suffer exactly as we did 13 years ago. Put no changes. They wanted vanilla? Ha-ha.
I leveled a prot warrior in vanilla. It took forever, though survivability was better than, say, my buddy's mage. Even in prot, pulling more than two mobs was likely a death sentence. Speaking of death, does anybody else remember the death penalty? When you died, you lost exp. And not a trivial sting, either, but a hefty chunk. I remember avoiding questing areas because the mob density was too high without a party. I'd end up losing more exp than the quest would reward me. I think Preach had it right: implement as true a vanilla game as the coding will allow, and then update based on community feedback. Want to move forward through the old patch content? Vote it in.
That's how I understood it so far:Them: "Give us Classic WoW!"Blizz: "Here you go guys. We work on it, give us time!"Them: "But balance it! We don't want vanilla inbalance!"Blizz: "But you said you want Classic?"Them: "Yeah, same, but different."/EditDon't get me wrong, I do agree that balance back in Vanilla was horrible to say the least, but I don't see why people that cry out in desperation for Classic, that even played on private servers to have THIS exact feeling of a standard Classic, should now get a changed version of it, just because they changed their mind.Honestly, play the original game that you demanded or don't. I know that life as a Paladin was s@#t back then, but that's how life was. Same for other classes.
Guys, stop dreaming about classic WoW (i play since vanilla) What made WoW so cool and enjoyable was community. Thats all. I too rember how i played my alts all day long and enjoyed low-lvl exping, elite quests what you do for 4 hours, etc. (trolls pyramid in Hinterlands was so cool quest, lot of pvp there) Wow is now different game with different players.
For me, personally, If the classes are 1:1 the same as vanilla, I'm out. That was fun for its time. But since everyone now knows what classes/specs were useless in vanilla, and the handful that were totally viable, it's going to be a suck horribly if they keep it the same. No one wants to play a junk class/spec, and no one would argue that there were several in vanilla. Do some tweaking, get rid of the hybrid tax,and keep the rest the same. the only change the classic servers need is class balancing.
Classic servers NEED to be exactly how they were back then. People have been asking for vanilla wow, not for a remastered / adapted edition. Making changes will only lead to more changes being asked. From my point of view, people want to experience what wow was back then, and changing elements that can affect the gameplay is not the way to go.
Keeping it "pure" sounds great until people realize that they won't be able to play their favorite spec, that they've been playing for years, because it just wasn't tuned at all back then. Then the forums will be aflame with calls to update it and this and that. I don't care either way, I would honestly probably play for a little bit, then leave because the QoL improvements have been so dramatic over the years.
I think it's really hard to argue that it should be delivered "as it was" without any changes. Even if you want to play the game as it was, there was not a singular experience. The game was evolving right up until BC with multiple patches every month throughout the life of vanilla, so there are 13+ versions of "as it was." The answer to which version should it be will always be whatever benefits someone's class the most.The biggest problem with class design in Vanilla is that so many specs weren't functional and the hybrid tax was awful. If you wanted to raid as any hybrid, you were a healer. BC arguably should have been pushed back 6 months to a year to get things stable before the expansion. Because of that compacted timeline, we never made it to 1.20 or whatever to see where the logical end of Vanilla was. Shamans, for example, never got their tuning patch because the class dev was on vacation and the class revamp got pushed to BC.
First of all, played “classic” and have played ever since. There should not be any changes to the classes. The whole point to ask for classic servers is so we can play on it as the game was originally designed, either at 1.12 or whatever patch point they choose. I think we are ok with fixing issues Classic had (corpse sliding bug, anyone?), but for the most part, it should be as it was. I loved creating hybrid builds, I always hated that they took that and weapons skills away. Anyway, just my $0.02
Well I think its fair to bring up the class balance topic, and for those that for example didnt play a hybrid class during Vanilla, can never understand how bad the balance really was. Like Enhancement shaman that I mained back then, was a no go when it came to raiding during Vanilla, I was forced into going resto even though I really disliked it..If they just made small adjustment to the spec, they could make it viable for Classic, which I see no issue at all if they would end up doing that. Also adjust the threat level cause that was ridiculous during Vanilla and long into TBC for Enhancement Shamans.
Don't forget...27.) Consumables. Hunters had to carry the ammo and other classes items for certain spells, like priests' candles. Good luck running out of them in the middle of a raid.
Personally I wouldn't like to see any changes to class balance and most certainly do not want to see Horde Paladins or Alliance Shamans. I would say the only things I would maybe change is the small Quality of Life things like removing the need for ammo for ranged weapons and having to spend 10 minutes dishing out food and drink before a raid. From a business standpoint, making the small QoL changes makes sense because newer players who didn't play Vanilla will try it and would probably stop playing once they realize just how long it took to set up a raid never mind finish it! However, from a purist vanilla players standpoint these QoL changes would detract from the true Vanilla experience.One thing I will say is if they add flying at 60, it would RUIN the classic experience for most if not all Vanilla players. One question I do have is how would account wide pets and mounts work in Classic? If they're going for a true Vanilla experience, I am guessing that this feature would be disabled and we would have to re-collect all the mounts which were available in vanilla.Having said all that. If some classes which you enjoy now aren't fun to play on the classic server....
Classic means classic, no changes at all.