#WoWClassic generated 47.1M hours watched in its first week--more than any other game in a single week in the last two years.Our analysis:https://t.co/0WYZI5O3vL pic.twitter.com/mIBJXUSxVp— The Esports Observer (@esportsobserved) September 4, 2019
#WoWClassic generated 47.1M hours watched in its first week--more than any other game in a single week in the last two years.Our analysis:https://t.co/0WYZI5O3vL pic.twitter.com/mIBJXUSxVp
Classic seems good and I would play it, but simply I do not. I do not like that extremely outdated graphics, models, inability to transmog badass sets etc...But what I do not like most is the clumsiness of the characters, we are supposed to be heroes, don't we? But when I see the extremely slow autoattacks I gotta facepalm myself. Even I would hit faster with a real weapon....
I am just really loving the mass delusion of players thinking magically it is 2004 again. Players are no longer toxic and the game is "better than ever". I have nothing against Classic. It's good to see the old content again after a while. But those saying it's a better game are just fooling themselves. It is still old and dated. Most quests are just nothing but farming the same mobs over and over again. Others just force you into playing with others and inviting them to group up just so you wont take a kill for yourself and move on.You can do all the things in current retail that you can do in Classic. Only most don't. Those who say the content is too easy are the ones using full heirloom gear. Those who complain there is no community are the ones who just ignore players asking for help. Interaction is a personal choice. We will see how great the Classic 'community' is in a few months when most are at max level and grinding the same tedious end game content. I remember all too well. That toxicity that existed in retail has not gone away, it is just dormant because of hype and nostalgia. But it will be back.
Reminds me of Pokemon Go.Just a thought. The "You think you do, but you don't" = no doubt based on data and statistics collected over a decade and from shutting down private servers left and right. Classic was always going to be hyped up. They have yet to change their tune about opening more servers, which means they're still thinking longevity and retention in the future once the honeymoon has ended.
i am so happy about classic i knew this 15 years ago and i know it will be good for years to comethank you blizz for this and the fans for sure
Ive been playing religiously since launch day, November 2004 and I can tell you the exact thing that I knew would happen did; only not for the reason(s) I suspected. I initially figured that I would get a character to level 10 before I simply got bored; and while I did manage to make it to 11, I mostly quit because I had logged back into Live to wrap up some dailies and realized how much I preferred the QoL improvements over an incredibly unbalanced, legitimately "grindy" play style, lack of tagging "rules/perks" and virtually every quest requiring at least a partner to complete. Couple that with the pretentious reddit-level /1 arguments in Classic and I was just straight up not having a good time, bro. Fact is, things are different 15 years later. I'm no longer a 17.5 year old kid. I'm an adult and prefer to manage my time differently; and that's fine. All Classic has done for me is remind me how unnecessarily frustrating things were back "in the day" and that I was able to get to 60 and raid back when it was relevant - It reminded me that I've already done this, so there was no reason to bang my head against the wall again. It also gave me a new appreciation of the live servers, even if they've evolved into something incredibly different over that decade and a half. Lord knows I've changed too.If it fails, it fails and if it succeeds, then it succeeds. I'm not paying to play it and its just 'there' either way for me imo.
Now imagine this success applied to future retail expansions pog
I think it's too early. The initial month of all those who have subscribed isn't over yet. Also viewer numbers are heavily scewed by high popular streamers who of course have picked Classic as well. Once these go back to their variety stream schedules and play new releases of other publishers these numbers will crumble. I also believe treating Classic and Retail as the same game on Twitch was a mistake. These should be 2 different categories. In my opinion such a review would make sense in 6 or 9 months. Then we can can see if the meme was a meme or if it was true: You thought you did, but you did not...
As players progress, as the economy inflates and as there are added new content; you character will slowly fall behind. This is not a "problem" but it is totally natural for any MMO. However, the pase at which this is happening differs. I'd say Vanilla was probably the version with the slowest pase, but mainly because the endgame content wasn't the main focus. Nevertheless, 6 months in WoW has always been a long time. There are very few achievements that will impress players 6 months later.I agree with you that it sucks but it is a necessity for a game like WoW.
Has it gotten into any of the Blizzard devs brains yet that the success of classic is because the game was good?Maybe they can learn from this and incorporate some of the things we loved about Classic into retail.Nobody likes timegates, it's obnoxious. Let us farm out the content as SOON as the content becomes available.Nobody likes your casual pandering talent trees, go back to talent points.People like slower combat, not everything needs to be "react in 1 second and watch all 12 mobs closely or you take huge damage".People enjoy being able to play alts, not being forced to stick to a main cause of some asinine system like Artifact Power and Azerite gear.And the most important thing.Blizzard cared about their game in Vanilla.It doesn't feel like any of the devs care now.I mean we have devs like Ion coming on VOD's and doing nothing the whole time but mocking the fanbase because he doesn't like how much they complain.People are going to complain when your content is not good. We all want WoW to succeed, not one player or fan of WoW wants to see it crash and burn.So please, take retail out of it's nosedive and start to bring back the love that devs used to have for not just the game, but the community of the game.
But what will Blizzard/Activision learn from this information?
Hopefully the success of Classic keeps up and is seen by the developers as a guideline for Retail in the future. In particular, making sure the world is the main character. Expansions are great but sometimes it feels like they make the world smaller and less interesting as the years go on.