"Oh no, this will force a specific meta on m+," says person who could not possibly predict that "meta" if you paid them to do it
Now its even more mandatory to bring a bloodlust pet in m+, before that i could argue its "only" 1/6 worse and have my prefered petskin + drums, if not forced to take another mandatory utility pet either! To be clear, there is nothing wrong with having such utility on our pets in general. The issue is that we are not free to choose the pet(skin) we want to in order to be effective since certain abilitys are specific to 1.) certain pet family specialisations (cunning, ferocity, tenacity) which are further divided by 2.) certain core family abilitys (tranquilize and dispel, mortal wounds, etc) and on top of that we have 3.) certain exotic beats only abilitys (spirit mend, eternal guardian, etc.)All these abilitys should be baked in some kind of talent tree for pets or any other system that would allow such freedom of choice regarding pets(kins). Anyway, the "mandatory pet issue" has been much debated alreadyd in the hunter feedback thread.
No this isn't how you do it Blizzard. If you remove for one proff you have to remove for all. Kindergarden rules! So no utility items from proffessions.
Welp, okay then. WPvP will stay the same as everyone will have these nerfed scrolls/drums so I'm okay with that. Gonna suck for M+ with my tiny guild that can produce a 5 man but not an optimal one.
What a way to start Chaos in the comments thread. Nerf the drums by 10%, groups will still fill the same way more or less as they do now. When i was pugging keys in 8.2 and earlier drums wasn't always used if there was no heroism/bloodlust - didn't make keys fail either way. Think some of ya are just looking for reasons to panic. Ps. I wasn't pushing 20's, if ya going that high chances are the perfect combo for each dungeon has been found for the leader and it wont deviate. Leader is planning on drumming or not well in advance.
As an ancient LW, my time has come as drums won't be lucrative like before. But it'll still sell.
Isn't the current value of bloodlust/Heroism 30% with drums being 25%?
Can someone explain what the issue is? Wasn't one of the things that players appreciated about early WoW that each class brought something to the table, that they all felt different, even if it was a bit unbalanced? In their current state, a lot of them feel the same, which is something Blizzard is trying to get away from again it seems. A good thing.I genuinely want to know what the issue with "bring the class, not the player" is in an MMORPG. If you're in desperate need of min-maxing everything (which ultimately makes everything pointless in the end) then you'll just have to play the "flavor of the month" as you call it. If every class has everything, what's the point?I'd like to see some good arguments against this change apart from "blah blah I can't believe Blizz did it again now I can't play the game".