Looking forward to playing my DK in Shadowlands
Arcane power CD now will be 3 min? Damn, dont crush all fun, dont touch it. Thats perfectly balanced
Feral Druids stuck being a meme then? No update or changes happening? Un-pruning of the Survival Instincts? How about a reason to bring on the group/raid? Leader of the Pack comes to mind, Innervate to all specs maybe? Addressing the Sabertooth/Bloodtalons issues that the Feral Discord has brought up? Appoint somebody to take lead of Feral design, cause its starting to look like nobody at HQ plays the spec. Give Feral s a reason to be taken and not laughed at/left out.
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Arcane Power has now 3 minutes long CD (100% increase) but lasts 15 seconds (only 50%) and GCD still eats 1,5s right away. One step forward, 10 steps backwards...The whole lot of Arcane talents look like someone tried to put Legion Arcane back in game and during their work someone else yelled HALT! NO FUN ALLOWED! Why? Because let's see: 1st row - Rule of Threes is still to-go talent because Missiles still suck. 2nd - Shimmer nerfed, Slipstream looks a bit more attractive, but still dps loss. 3rd - Focus Magic (which was baseline in Wrath...) will never see anyone using it because Rune of Turreting is too strong. Incanter's Flow and Rune of No Fun - STILL EXIST. 4th row - Resonance/Charged Up still not baseline and still clearly showing AoE/ST choice lock. 6th - Reverberate slightly buffed, still meh, Enlightened is pretty much Equipoise azerite trait so again AoE/ST divergence. 7th - OVERPOWERED EXISTS. Time Anomaly - still exists despite being RNG trash that has no place in planned burst/conserve gameplay. Arcane Orb - STILL NOT BASELINE. This is just BS. No baseline ranged AoE and having to choose between sucking at everything or doing 1 thing below average is not fun. We need either Orb baseline or being able to cast other schools' AOE spells. Blizzard, Flamestrike, this sort of thing. Because it sucks to be a caster and have only melee range AoE if not particularly specced for it and paying the price by sucking at 1 target damage when no other spec does so.The worst part is that Overpowered is and always will be too strong on 1 target burst because CDs stacking (Arcane Power x1,6, Rune of Power x1,4, Enlightened x1,08, insert your favorite on use trinket, add Touch of the Magi to squeeze 50% more, add Radiant Spark for 25-50-75-100% damage increase...). See the problem? As long as Overpowered and Rune of Power exist in any form, they will ALWAYS be preferable to anything else, therefore any changes to other talents in 4th and 7th row are pretty much meaningless because what does it matter if it's gonna be RoP-OP anyway, and now it's gonna be RoP-Enlightened-OP because more % stacking is always fun, isn't it? And the rotation will be like this: click AP, click Rune, click trinket, maybe throw Time Warp in for good measure, click Touch of the Magi, click Radiant Spark... When are we going to, y'know, cast damage-dealing spells instead of wasting cooldowns to stack them sky high?Solution: Delete Incanter's Flow, delete Rune of Power, increase overall Arcane damage by about 16-20%, remove Overpowered, put Arcane Power Rank 2 at 50th level or so with 40-50% total damage boost for 15s duration with 90s cooldown, and remove that GCD from AP, other cooldowns like that, and your mother. Friendly reminder here: Arcane Power in Wrath had 15s duration and 2m cd untalented, reduced to 1:24 by talents, and it was good then. 8,5s dispellable "cooldown" in BFA was a big steaming pile dumped on us, so let's forget that it ever happened and bring the good old stuff back.
As an Arcane Mage, I absolutely agree with Grigory432's assessment, as so much of playing Arcane revolves around stacking empowerments to maximize DPS on a handful of spells. It seems as if little to no effort has been made in providing any *new* spells to address Arcane's lackluster rotation between the last couple expansions (excluding Legion's Mark of Aluneth and relatively brief Erosion passive), and the "off-spec" spells for spell-lock situations will hardly ever be used in any significant exchange or burst window. Why Arcane Orb isn't baseline is somewhat of a conundrum that continues to elude me. With the proposed changes coming to the spec in Shadowlands, there are very few solutions being offered to what has become the single biggest issue with the class. But I have to add that while some people are upset at the lack of new spells, more are worried -- and rightly so! -- about the loss of Shimmer's two charge system. Adding to that, the removal of Arcane's Displacement ability seems mind-wrackingly unjustified, especially for the one mage spec that offers little to no other instant cast spells than Arcane Explosion and Arcane Barrage and with a playstyle that -- at its most challenging and rewarding -- weaves melee Battle mage tactics into combat rotations. Do you really expect Arcane players to blink into an AoE melee situation to burn targets down with AE/AB from their distant casting turret position without any reasonable way to return to their casting position to set-up for a burst window on their primary target? I mean, that's the essential fun part about playing this spec, saying nothing about class fantasy! Why else would Arcane even have Arcane Explosion? To break stealth? If you intend for them to be ranged casters at all time with no mobility means, where is Arcane's equivalent Flamestrike or Blizzard? But asking that last question is a moot point, because that's not what Arcane players want for their spec. I can't speak for everyone, but I can't be alone in enjoying the melee battle mage playstyle and how all of the unique decisions it allows for in kiting targets in World PvE will be lost, saying nothing to the effective paraplegia all mages now incur in PvP (but doubly upon Arcane with Displacement's loss). I am aware of the mage's new Alter Time ability, and realize that it's implementation is likely the source for these decisions to nix mage mobility, but it's on a heavy CD and mages make use of their one form of mobility FREQUENTLY. Perhaps a solution lies in Alter Time's redesign to have no effect on a mage's mobility spells. I would rather have the option to shimmer/blink, displace, and shimmer again then have to rely on Alter Time. FIX THIS BLIZZARD. You're making a terrible decision here, one that levels Arcane as a spec and leaves mages in general in a very tenuous position.
Please give Frost mage a little more love, Blizz. Love the changes so far! Arcane and fire are looking a bit more nice. Biggest things to add to help the specs.Frost___________________________________________________-Add back Deep Freeze, nerf in pvp if you need to but be sure to add the Raid/Boss PvE damage aspect to it -Nighthold Thermal Void-Give Frost mage some talent or mechanic that let's Flurry affect your 3-4 next spells-Give frost mage, either baseline or through raid set or other bonus to have more than 2 Ice lance charges up. We had it in HFC and Legion and it was so helpful for the spec.___________________________________________________Fire___________________________________________________-Old Combustion (Dot and less reliance on boring burst windows)-Generally less Cooldown Based-Give Blast Wave baseline not talent___________________________________________________Arcane___________________________________________________-Give arcane some new toys to play with to assist with their lackluster rotation-Be sure to watch Arcane closely as they usually suffer from very low dps. (Arcane might need a slight rework to fix their internal issues)-Arcane generally has a decent playstyle along with juggling your CDs and your positioning, good AoE options and dominate Single Target but always seems to get outclassed. Please watch Arcane and make sure it doesn't fall behind but aren't as broken as in HFC. Mage Baseline___________________________________________________-Make Focus Magic Baseline, instead of leaving it as a talent. It's not valuable enough as a talent next to Rune and Incanter's.-Give back the second charge of Shimmer, it'll be a dead talent with 1 charge and will partially kill mage in PvP.-Give us actual useful spec wide abilities. Arcane explosion is practically useless and fire blast does less damage than an unproc'd ice lance and a 0 charge Arcane Barrage. Either give us other spells or buff the baseline ones. Both as well would be nice. -Give Dampen and Amplify Magic. Theyre not overpowered and add a lot of flavor to the class, along with having a fight or two in the raids/dungeons where im sure it would be a huge boon. -Mirror Images seems to not do much damage and I know it's early Alpha but please give it a little more kick, at least in PvE.<3
why would they remove displacement, surely that is just some tooltip error. And now doubling arcane power timer to 3 mins but giving it 5 more seconds? I'd rather keep it how it is on half the cooldown with a few less seconds . arcane is the least played mage spec. I can already see it's not going to be worth it next expansion,it's going to be getting smoked by other dps classes someone at blizzard seriously does not like the spec.
You know what really isn't mentioned in ANYTHING that I've seen about Shadowlands?Professions. Considering that the premise is that you can play 1-50 post squish in ANY of the expansion zones, without having to go to others, that means that 1-50 has to span everything currently in game 1-120.Think about it. Already, professions are nearly meaningless. By the time you start gathering mats for something and have them together, you've probably outleveled that thing anyway. In Legion they came up with the idea that you have to do dungeons just to finish your profession. In BFA it got even stupider - to make plans at 125, basically you need to have run 3 instances PER PRODUCT...for 1 skill point. For the highest level products, you need to run 15 per. And d that recipe goes yellow at 150.I'm a long time engineer. Let's say, hypothetically (since I can't be arsed to look it up), there are 300 plans in Classic, and 100 each in each of the subsequent expansions.That's a THOUSAND plans they have to rejigger to fit in the 1-50 leveling scheme. (To say nothing of the already-botched segregation of them; maybe re-consolidating will fix the issues where Northrend plans depend on Outland products...duh.) So your new baby engineer is going to effectively be bombed with 20 new recipes every level? And are they going to rejigger all the plans to match their Legion/Bfa approach, where they took stupid amounts of mats until you unlocked tier 3 versions?Or shall we just save everyone a ton of time and get rid of professions entirely?