I like some of this system. For people like me who do the bare minimum on my main (one M15) I get the same random choice as BfA AND if I get a raid spot, a second choice to pick from from that loot table. The change I don't like is I no longer get a second PvP item should I choose to do that content too. This will also hit world-first teams as they will only get one extra item a week instead of two, from what I can see.For those in the guild that offer their time and help out others to do M15s each week, they now get the reward of having an extra choice of item. This rewards helping Guildies to do their weekly. If they do this in BfA their only reward is to possibly raise the iLevel of the raiding team. Now they get a small reward for helping others.I can see that the "do 15" is for hardcore M+ players - those who love pushing keys. Not my thing. I love raiding, but M+ I find stressful and not fun. Kudos to them for running it, but not my cup of tea, and it now gives them a reward of an extra item to choose from. 15 seems a bit excessive, but I suspect it will be hard-core, this-IS-my-day-job, mythic world first teams who will be having to run this not only on multiple classes, but also 4 of each class, one for each of the Shadowlands factions (in case one of the abilities gets nerfed or buffed), that will be shafted by the "do 15" requirement. Burn out incoming.
Guys, for real, this whining is pretty pathetic.If you only m+ you're probably gonna get 3 choices from that row.If you only dabble in m+, you're probably getting 2-4 choices from the other rows, and 1-2 from the m+ row.The difference between 6 and 7 choices is not enough for it to be worth grinding m+ unless m+ is the only endgame content you do.
"Selective" reward was only thing I was looking forward in shadowlands, glad to see that Blizz did not disappointment and turned it into total BS.
If I understand this right you will need 7 +15 and 8 +x to get 3 +15 items to select from in the vault.
Your first option from M+ dungeons rewards will still be your top keystone..Just the other one(or two depends if you will run 15 dungeons) will be based on your lowest keystone..so technically you can still help your friend and get reward from your lets say +10.
During a week, let's say you complete the following keys: +15, +15, +15, +15, +14, +13, +10, +10, +10, +10, +10, +10, +10, +10, +8, +6, +6.Your first reward will be a Mythic 15 reward (Highest Key).Your second reward will be a Mythic 14 reward (5th Highest Key).Your third reward will be a Mythic 10 reward (15th Highest Key).I could just be bad at counting hut in this example wouldnt the rewards be 15, 14, and 8?
"How can people think this is bad worst case it's just like now" sure except people will now refuse to deplete keys so they can run 14 more runs of equal or higher level, be tilted from burnout and won't have time to help others, so you're gonna have a worse time just doing your 1 weekly no leavers. Boost sellers are gonna love this though.
Removed
Why overcomplicate an already complicate game FFS Blizz?Some people are already crazy for 'min-maxing' almost everything they drop now you put another complication on top of a system that should be simpler. More, this system, as is (I hope they change it for the better), will make M+ grinder grind even more (forced? No, but people tend to put enforcements upon themselves no matter what), than who does PvP or Raid.
Yeah, if that's how it's gonna work eventually I see people just try to run 5 +15s for the 2 items and disregard the other 10 runs because if you don't push M+ like crazy you don't do 15 +15s and also getting a 3rd lowest ilvl choice is gonna be irrelevant now that's wf/tf is gone.