Standard 4-5 classes in 4-5 specs playable rest just GTFO standard since Legion...
Got almost all of my +14 Keys with non-FOTM setups. But yes, people tend to read this kind of &*!@ and take it granted for everything below 20 where it's not even necessary...
Someone tell me why warriors performance great in raid and is crap in m+ that crap
I didn't know Hunter and Rogue had only 2 specs.
As an Elemental Shaman, this makes me sad. This just continues to reinforce the narrative that the FOTM classes are typically the only classes to invite to keys. Pair this with the toxicity that raider.io has created - and the polarizing impact it has had a majority of players.... on top of the fun part of how gear isn't really worth much from them and the only point (for Mythic or higher-end players) is for the weekly cache!This is a far stretch from the fun I had during M+s back in legion, sadly.
Please, you're not helping anyone with these kinds of posts. Some of my friends who do not play the FOTM classes are getting really disheartened whenever they get reminded that other classes can outperform them without trying. Some are even contemplating stopping the game because it's not fun when other people say that you're wasting your time on a non-optimal class.
All people that complain: people that do +13/14 for which it doesn't matter and they're not affected. They're affected by the fact that 200 DPS apply to a key.All the people for which this matters: they play what's best.Boring.
haha 2% (0.6%) warrior in 15+ keys despite fury being a huge pumper in aoe trash. I don't even care that there are the same specs in high keys being overrepresented, but at least give all the other classes some chance to be invited to pug's. Not everyone can run guild groups and even doing your own key risks no one joining depending on the class they see. It was rough trying to pug any 10+ keys last week as a fury warrior. There will be a lot of people who don't bother doing any keys this week based on affixes and their class, me being one of them.
The problem with M+ keys going higher and higher, is that the higher you get, the more min/maxy it becomes, the more it gets publicised, the more people follow the ultra-min/max trends. Ugh!
The risk/reward ratio is really off this expansion.Also unfortunately the god-tier specs are not just some "meta"-symptom: they are MILES easier to play effectively than the others. Balance has never been this #$%^ in 5-mans.Why? Because RIGHT NOW it FREAKIN matters if you go with 3 god-tier dps specs or 0. The utility AND damage of those specs are miles above the others. It's not a community perception problem, these are hard facts!BUT! In previous expansions most players were content with getting their max weekly chest. I had absolutely no problem pugging 10's for the weekly chest WITH MY ALTS.My main is a 216 warlock, and tho I try to play my heart out, I know I can only finish a 14-15 in time IF the other 4 are 210+ geared AND playing top notch.So basically we have harder AND less rewading 5-man content this time.If mobs don't oneshot tanks in 15's, then tank balance won't matter that much.If mobs don't have astronomical hp values, then dps balance won't matter that much.Risk vs. reward. There is "too much" risk for "too little" reward rn. We need less risk and more rewards, plain and simple.
Warriors are just in absolute yikes territory these days.
They're the lowest represented in 15+, did you not even read the article you're commenting on?
Bring the player not the class... oh ... wait