it's a nice change, tired to have DPS ignoring this kick. It's better to let malediction when you have druid/mage in groups than this one on high keys
Should never have been buffed in the first place.
Why though, it was so fun getting blasted by 30k bolts in my face.That was one of the changes in 9.1 i totally did not understand, &*!@ was already hitting hard, especially if you had no curse dispel and the other spell they do usually had priority.
They really want everyone and their grandma to run keys.
If you don't have a curse dispel (or an unreliable one), the curse will go on cooldown if stopped by any form of CC/knockback, without having to kick it. You don't have to choose between stopping the curse and stopping Wicked Bolts if you have a way to stop the curse otherwise.
Hopefully some clarity to follow; My expectation is that it was intended to increase damage and increase cast time originally for more time to interrupt, but more meaningful if you fail - but the cast time part didn't make it in for some raisin?
Increase the timer from 32 minutes to 33 minutes.