Horde war campaign: Lets kill alliance, raise some alliance to kill more alliances, kill this! Kill that!Alliance war campaign: I LOVE YOU MUMMY! I LOVE YOU TOO BABY GIRL! I LOVE YOU TOO BABY SISTER! (Oh wait that's alliance main campaign in BFA)Actual alliance war campaign: OMG ZANDATROLLS! Keep your distance from them, they are mighty, make sure they dont see us (Gnome punt meme became alive), OMGZANDATROLLS! Hide, make monkey dumb, hide the bombs under Zandatrolls' fleet! Misdirect the entire horde+OMGZANDATROLLs, become rogue: BOOM! Mekkatoroque did something useful in his entire life! Kill OMGZANDATROLL'S king, FLEE!
I was just saying this last night to my husband, feels like nothing really happened..
What so the campaign is over in a mini patch? And not 8.3? Guess they really do wanna move onto the next expansion fast
I swear, if these... respected developers keep murdering Sylvanas' character any more, by turning the most competent and efficient Horde leader into what a 10 y.o. alliance paladin sees as a "bad guy"...Despite how stupid this writing is, every time they objectively show that she's acting in the interests of the Horde, they double down in stupidity by somehow showing, that she's the villain. Baine betrays - it's her fault. Alliance literally attcks first at Silithus - her fault. Saurfang grows senile and decides to go AWOL - her fault. And all that is somehow the legendary hypocritical Horde "honor"...Seriously, at this point I just hope they pull off some hamfisted redemption arc for her, making her Jesus #5 of the Warcraft universe. There's just no way in hell you can kill a character like Sylvanas, before worthless trash like Baine, Genn and Jaina bite the bullet.
There is something written over "What's new": "The Banshee's Wail". Patch tittle maybe?
So, we got an exact date for when we're getting 8.2.5?
Please make it stop...It's already dead
Its adorable how some of yall Sylvanas will be killed when they have been crystal clear they won't do that.
Besides a few like the Death Knight one, the order hall campaigns were a joke where actual gameplay can be summed up as 4-5 scenarios seperated by go to X place to accomplish nothing or you know the stupidest thing, wait a few days while your mission table finishes. Lets not forget that despite claiming order hall campaigns were unique, they constantly copied each other and reused stuff. If you go to a Legion world within the campaign, it was the exact same map always(or in the case of paladins and priest, literally the same place).The initial war campaign's rep gating was a literal joke because you got insane amounts Honourbound/7th Legion rep from various extra sources(warfront turn in dailies, warfront quest, warfront wqs once captured(ergo there is always one of these systems active), islands weekly, and 3 zones worth of WQs). And after the 8.0 leg of it there was no rep gating involved ever again.As for people saying nothing happened, hah. The first leg of the Alliance story had them use their established footholds to make covert strikes on the horde's new force led by newly recruited Sanlayn, culminating in rigging the zandalari fleet, one of the major plot points of early BfA, with gnomish explosives.(I am shortening it mostly because I only know the abridged version, and yes the elven fangirling over a joke character is stupid) Meanwhile on horde side, having established footholds in Kultiras, the Horde tries secure the corpse of a heroic figure of Kultiras' past to break their morale by using their own hero against them. After discovering he was lost at sea a dying Tidesage that plenty people consider a highlight of the war campaign is recruited in exchange for keeping his family safe. While recovering the body (in a scenario I personally consider far better than anything a single order hall campaign ever presented) we find something even better, Derek Proudmore's body. The original body is raised and sent with a message of us having Derek's body to cause a distraction while we recover an artifact Zelling informed us of, while managing to get out with both the artifact and Derek's body.8.1 is fully about the raid prep, setting up Boss in BoD and the circumstances of it, the Horde is focused on making moves in Kultiras unbeknownst to them the alliance scouts out Dazar'alor and steals back the relic of the tidesages while also recruiting local intelligent wildlife to fight for them. This culminates in a battle at Nazmir where Alliance forces sacrifice themselves to lure the horde away and force the zandalar fleet to recall to port so they can blow them up in one go. For all intents and purposes the story within the raid continues the war campaign(just as I 'd consider Nighthold the final part of the Nightborn storyline). 1.5 then deals with the consequences of the raid, and ends up focusing mostly on Baine and Zelling's decision to set Derek free after he was raised as Sylvanas' ace now that they are navaly outnumbered. On the Alliance side both after the raid and during the 1.5 storyline the existence of Calia is hinted at consistently(and we know she should be coming now). Zelling is killed for the betrayal(but he can always be raised again so I'd not count him out, it'd be a waste to leave him dead) and Baine is captured8.2 leads to the introduction of Nazjatar(and for all intents and purposes the Nazjatar storyline is essentially a side story to the war campaign that has lasting effects on it as local Alliance and Horde forced work hand in hand and then essentially declare that both want the war ended) where in another story the accuisition of the Black Blade gives Sylvanas the opportunity to have the Kultiran fleet lead into a trap and equalize the naval game. Nathanos vanishes off into the waters on a secret mission while we are informed of the execution of Baine through visions and join our faction in trying to save him(or get a free repeat use healing potion while pretending we aren't loyal to sylvanas while we make ourselves trusted by the Saurfang faction) again teaming up with each other just as in Nazjatar and musing about the possiblity of finally having true peace as the threat looms over the horizon as the setting sun colors thunderbluff orange evoking the same image as another city in flames.So what is my point? That anyone pretending the the war campaign wasn't meaty content where stuff happened, extremely relevant stuff I might add that every turn pushed forward the current narrative and events in the game(except Uldir, which was completely filler anyways). Yes it has less replayability, but I had more fun doing it the first time than any time I did my order hall waiting for missions to finish game, especially after the 2nd class where I saw how much of it is the same just repainted.(also lets not forget that Order halls were literally not relevant past 7.0 until 7.2 where you got a small story for an extra follower and could unlock a class mount after. Heck in 7.1 your literal hunter and paladin followers completely ignore you and your orders to go off and do the storyline that actually matters lol.