I really like all the changes on the game UI changes and stats squish it makes the game easier to understand :D
Still a little sore about losing ALL of my DoTs for my Beast Master Hunter. May switch spec because of it.
If 6.0 was any indication, I am looking forward to WoD even more than I already was! I agree with Blizzard on many many many changes, just not taking away the spells that let us cast while moving. (I hate casting while moving, but Elemental Shamans for example really needed that, made it unnecessary less enjoyable to play)
There were 57 buttons for a Restoration druid in Cataclysm and in Warlords of Draenor it's back down to 41.I never played resto druid before, I have a new found respect for our guilds treedrood.Beats my 4 button paladin.
Disc is still the go to spec in MOP. I hope it balances out at lvl 100.
I'm happy to see more holy priests in the future. I've been missing them for at long time!
travel form and flight form should be seperated , its annoying flying mid duel
Was Metzen at the Q.A. at the time? Dont see any lore questions... He should really attend those.
I hope for a last announcement, nothing with D3 and WoW :(
was a little sad this panel was old information
I admit I'm very unhappy with the ability pruning. Removing extraneous buttons is good. Making what once used to be really fun specs (Arms Warrior, Frost Mage) into super boring ones is not so good. I still can't fathom why they took out Rupture from Combat rogues - raid-wise Combat was already the most boring and least complex spec in the entire game, and now they literally turned the rotation into a 3-button mashfest. My biggest disappointment is with Disc though - once a complex and difficult spec to master that required tradeoffs, was a ton of fun to play, and rewarded you for quick thinking and good decision-making, now simply a matter of standing in the middle of the raid and spamming Holy Nova. Not even because of the ability pruning to boot, but because every other ability is now completely worthless. How does any of this fit with their stated design goals?Some of the specific points mentioned are completely nonsensical. "Healing rotations were frustrating and smart heals dumbed down gameplay significantly" - how do both statements make sense when put together? they're completely contradictory. Sure smart heals were powerful, but with the amount of raid damage that goes out in some fights you needed the sudden burst of healing. Mind you I don't mind the idea of changing healing per se, but I don't see how they can claim they're fighting dumbing down when they make mana regen a non-issue, or how they can claim healing rotations were frustrating when resto druids and shamans had pretty straightforward ability usages.Speaking of dumbing down - upgrades were "confusing"? Really? That said I'm glad hit/expertise are gone. I would've preferred them to actually balance their gains rather than take them out outright, but I can understand them not wanting to spend so much time balancing the system out.With all that said I'm really enjoying a lot of quality of life changes, like the additive duration when refreshing DOTs, the auto-transfer of combo points (finally!), the Toybox, the Reagent tab, the increased stack size.... Despite my complaints at the pruning and tweaks, I admit they have managed to make some of the specs that I like even more fun - I'm really enjoying the new Echo of the Elements for shaman (and here I thought I would really miss the old one, but it's become even better!), and while the redesigns for Arcane mage are minor, they do make the spec (even) more enjoyable to play, especially now that we have a viable alternative to Rune of Power. The new itemization system also looks very promising for spec-switching, especially between int/agi dual-specs for druid and shaman.
Makes me kinda sad that they aren't adding a legendary weapons it seems. I would've liked to try my hand at obtaining a current legendary weapon. Oh well, I can still try for the ring and I imagine it will be an epic story intertwined with it.
I really loved the removal of hit. I have to say that I really liked the math game with my rogue, but as a tank alt and some dps offspec to my healers, hit wasnt that fun.
Didn't like the answer to the druid travel form question. If they wanted you to shift automatically depending on where you are then add a glyph to do it. Hope they change the Glyph of Cheetah soon so I can be a cheetah in flying zones.
Covering what was already known to everyone who followed the beta/PTR, and tweets. I do have to disagree with some of the changes- on my Feral/Guardian, bars feel so EMPTY now. But the ability pruning did help free up bar space for many characters.
So far I am liking a lot of the changes my main question would be when is Bladestorm gonna get brought down a few levels? Most classes currently seem pretty balanced out and to only get so high dps wise including in AOE situations however I still see warriors bursting over 100k dps in mythic SoO often enough, from just using bladestorm with their procs, that it just seems like it either needs brought down a peg or have something else worked out.
I'm still bummed about readiness, but I like where the stat changes are going.
Can't wait for Thursday
hmmm very interesting.
Considering that my main is a Shadowpriest, I am glad that someone finally asked the question in regards to the lack of spell graphics for the class. However, I am saddened by the developers response.