When are we gonna get a Mr Belvedere bot rather then a Jeeves or Walter?
Oh look. LWing and BSing are the two professions that have nothing cool. Again.There is no way you can convince me a "beach ball" is to make up for all the other profs having mounts/boa's/pets and LW/BS being ignored all these expansions.
Oh well, no Flask of Chi Ji!So are they keeping Elixirs? Not that Elixirs are all that useful in the first place...
Leatherworking and Tailoring don't have crafted items datamined, they don't seem complete yet and there could very well be additional cool things. For example, Jewelcrafting had nothing for data until last week--now we have a few neat items.--I don't see any elixirs yet, but things like WoD gems aren't in the files at this point, so I wouldn't count anything out. The patch notes have also been pretty vague about profession developments.
Wormhole Centrifuge: New Engineering wormhole is stated twice in engineering.
Iron, Fel Iron, Ghost Iron, Penis Iron, Magic Iron, True Iron; when does it stop?
Any hints as to the skill cap for professions?
Looks like 700 for now. I'll add it to the general section!
Link to cooking database sends us to Blacksmithing database. :-)********And for those wondering about PvP crafted gear: it's going to be gone. They're introducing a "get PvP gear practically the first time you do a battleground" mechanic (lowest PvP gear level; after that, you have to actually work to get gear), so they're taking it away from crafting.As someone whose LW (after roughly 9 weeks) still hasn't discovered the 553 mail agility belt (I've got all the other 553 recipes...), I say, "Hallelujah!" I'm sick to death of PvP crafted gear, ESPECIALLY if it's by the "discovery" method...
So... with the removal of combat perks... how many people going to drop basically everything but alchemy/engineering/enchanting...The combat perks are the ONLY reason to take certain tradeskills currently and looking at the datamined stuff this isn't changing for most of them...Blizzard need to realize that unless there some sort real profit or advantage to each one some are just going to get dropped (I honestly cannot see any reason to stay a blacksmith in WoD) for those that actually do have that.
Leather goggles again :( And why do rare rifle have ilvl 700, when epic goggles only 675? I dont understand that
theres plate, cloth and mail variants of the goggles also... and they still beat the 666 blacksmithing gear can be
So professions have no advantage over other ones and the products can be sold and need no skill - why bother doing professions now anyway? I mean, you can simply buy the stuff you need from someone else.I'm not grumpy or anything and definitely looking forward for WoD, but this is another shred of individualism taken away.
"Healing potions and Healthstones now share a cooldown."Again? remember when they first changed that and how much we loved it GG blizz.
Engineering glove enchants becoming non engineer-only? Yeah, way to diversify the playerbase.
funny thing is, I recall reading that they were lowering gem slots and removing enchants so that they become a bonus and not "needed" for players... which clearly shows how little blizzard actually knows about players.As long as they give a bonus, even if its mostly negligible the top tier players will demand it, the mid tier players will get em and the low tier players will work towards them.Removing/limiting/weakening things doesn't make the game "more accessible" it just makes those that worked for such things feel nerfed and ignored while those that didn't work for it will still be behind people because there is still SOME existing.Its an all or nothing thing, you can't say "oh we are removing the ability to enchant x/y items to increase accessibility" if a/b item still has enchants as nothing has changed except how worthwhile doing any tradeskill that works like that feels (basically your just gonna annoy people for no gain)