This post was from a user who has deleted their account.
I for one don't want to return to vanilla wow, with the massive grind to level. But I would love to see a return of some actually difficulty in raiding. For those that want to wave the hard mode flag, your missing the point. In vanilla when you saw someone in full tier 2 you knew they had earned it. They worked hard to get that and people that didn't raid actually went OOOH! IE Epics were EPIC .. not the standard gear at 60. If everyone has something .. it has no value. Then once that happens people feel they are entitled to it.Old school raiding you had to prove your worth as a player, learn the basic skills and then surpass those in a school of hard knocks and vicious wipes. Now whats your GS (IE have you done enough daily heroics to get your welfare gear to raid with?) not what kind of skills do you have. And I don't think achievements are a viable replacement, because some of us just don't care about them. The new dungeon finder is great to find groups with, and is going to destroy community in the long run. People are bigger jerks than before because "Im never going to see these people again" attitude. Add in the fact that most of the people wont even be from your sever .. and now your not even making new social connections. They are just filler to get you through the run for the badges. Personally I would love to see a new MMO what took back some of the old EQ elements, and honestly I want a game that is PvE focused like EQ was. Yes they had pvp servers .. but it was the wild wild west with no concern about pvp balance.The reality about the making the game easier for everyone to enjoy, is that it also takes away any real sense that you actually have a goal to strive for. I didnt get to raid in BT or SW. But I was also ok with that .. because it gave me something to work towards. Its like going to Everest and putting in a tram to the top. Sure now everyone can see the view, but does making it there have the same meaning to those that are given a pass as it does to someone how literally risked their life to get there. No it doesn't because its been transformed from something for those willing to work for it .. to a tourist destination. WOW has become a game that panders to the lowest common denominator.
Ruth, sorry, but you're back-tracking horribly. Let's look at your opening opinions and cut out the irrelevant emotional stuff, and also assess just how much your replies in this thread reflect your opening opinions, shall we?:
There really is nothing of substance to debate on this topic which is why you're seeing people get so worked up at you. Trying to make a statement as fact in your original post and then proceeding to support your argument on how you're right with nothing but a vague argument about epicness is also bound to frustrate people trying to discuss the topic.If it's just your personal opinion and you have nothing else to support your argument, chances are its a personal problem and not one with the game itself.What I feel has happened is Blizzard made the far more realistic decision to make their impressive content available to as many people as possible while still having heroic modes for hardcore players. I'm also a firm believer in the idea that you can't say the game is too easy until you've done the heroic modes.What has also happened is that an the average skill level of players across the board has jumped significantly. Whether due to experience or sites like Wowhead and EJ, more and more players are working their class knowledge down to a science. I enjoy the idea of constantly pushing against Blizzard's math.Everyone has nostalgia about aspects of Vanilla WoW, but if Vanilla had been an expansion, people would complain about how the game was "ruined" when vanilla came out too.