Pauli Rocketspark, chief foreman of the Grimrail Depot, has been enlisted by Garrosh Hellscream to build the technology required for the Iron Horde's infrastructure. Given the dim-witted assistant Borka to do the heavy lifting, Pauli Rocketspark set about building the train, the Grimrail.
Kargath Bladefist, Chieftain of the Shattered Hand, honed his brutal skills as a slave in the Ogre's gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions". Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in Ogre Blood. Now, he eagerly returns to the arena to teach you the true meaning of savagery.
In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.
In Mythic difficulty, the raid gains favor for Roar of the Crowd the longer Kargath stays in Berserker Rush. However, if Kargath's fixate target dies, the raid loses a big chunk of favor.
In Looking for Raid difficulty, Kargath automatically tosses the tank with the least amount of Open Wounds stacks, one random healer, and three random DPS into the crowd.
In Mythic difficulty, killing Iron Grunts grants favor for Roar of the Crowd.
In Mythic Difficulty, the Ravenous Bloodmaws are released from their pits. Setting these beasts on fire will gain favor for Roar of the Crowd.
In Mythic difficulty, two players may enter the rune per phase of Charging.
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
A construct of ancient Arakkoan civilization powered by the light of the sun.
Hans'gar and Franzok, twin brothers raised to become masterful brawlers of the Warsong clan. Both carved paths of glory on their way to become Warlord, but destiny had other plans. The brothers, unwilling to kill each other to claim leadership, were banished from the Warsong and left for dead. They survived, alone in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home among the massive war-machine.
Flamebender Ka'graz has worked within the bellows of the Blackrock foundry imbuing weapons with the essence of flame, fueling the Iron Horde's warmachine. With the help of her assistant Aknor Steelbringer they have forged weapons day and night for the Iron Horde's conquest of Draenor.
Warlord of the Blackrock Clan.
Awesome! The free disengage should be intresting since you got a glyph where you get an amount of healt whenever you disengage.
Sweet! Is there a way to enlarge the images of garrison buildings, UI elements, etc.?
So far, based on the garrisons and small plots, my plan is: if an alt has one or more gathering professions and no armor-crafting professions, I'll devote one small plot to that class's armor-crafting profession. With enough alts (assuming WoD is alt-friendly, of course...), that should at least get me SOME gear from crafting.Enchantments only apply to four slots (neck, back, two rings; maybe weapon, too). Jewelry requires gem slots, which are rare (only 10% of gear, on being looted, will have gem slots). Flasks, elixirs, and potions, I always forget to use. There's only so many new glyphs that can be learned (by WoD, I hope my scribe can supply all the glyphs for all my alts). And there's only so many toys that engineers can produce...But armor? There's 8 slots that need to be filled. Blacksmiths cover 3 classes, so that's 24 pieces. Leatherworkers cover 5 classes, so that's 40 pieces. And tailors cover 3 classes, so that's 24 pieces...Though I guess I could drop gathering professions altogether, since crafting material is produced in-garrison. (Keep my main/gatherer, just in case...) For me, that would result in 2 plate crafters, 3 leather/mail crafters, and 3 cloth crafters... (Plus 2 each of all the non-armor crafters, 3 for alchemy, plus 1 miner/herbalist.)Hmmm... So many decisions...
Wow... a teleport to a Prision sounds like a big trolling item.And now... Hunters dont have CD on Disengage with those boots? How are we going to get to those pesky kiters now? :/
I'm hoping those Disengage boots won't work how I think they will, goodness....
Exotic Munitions! Finally some competition for Adaptation/Lone Wolf!
Worgen SnoutThe fact this stacks to twenty is somehow hilarious to me. Whenever I hear that sound, my brain twitches and I turn into my mother, "STOP SNIFFING AND GO BLOW YOUR NOSE."
This is looking so friggin' amazing. I can't wait.
I wonder if "garrison building created profession 'materials'" will be generic (various forms of "unobtanium," one for each crafting profession), or if they'll be materials we can gather outside of garrisons, so we can produce the same stuff if we have the professions?
Looking forward to garrisons!
No cooldown on Disengage, permanent slow on all attacks. If this comes live, hunters will dominate WoD PvP aswell..
It'd be AMAZING if the materials tab worked like in Guild Wars, with a slot for every material. However, with the number of materials in WoW... it'd be a mile long. But a man can dream.