I agree with lankybirt on the CRZ hurting the game also IMO PUG/LFR is playing a part in my thoughts of leaving the game - I started playing over 4 years ago on what (at the time) was a mid to low pop server, there was enough players around to form raids and dungeon run and I had no trouble or hassles farming mats for any of my toons.Now I’m still on the same realm but with CRZ its now a high pop realm due to all the other realms being here also with all the problems with to many ppl for farmingwith the PUG/LFR system I’m finding more "rudeness" in the game the when I started - I used to belong to a great guild, we had dungeon teams that would run all the LK heroics - we learned how each other played our respective toons and roles, we took our time and really learned what to do in those dungeons (and we racked up the acvhements) - we formed core raid teams and took the time to explain what was expected of each player. now its nothing but "speed-runs", no talk, no help and most of all no fun anymoreand on a personal note focus has killed my hunter - I used to be able to pull close to 30% DPS in a raid (ICC - Lord Marrowgar 35% average - as a hunter I could stay far enough away to spend less time moving and more time hitting (and I had a macro to target the bonespikes - if you were in my raid I was the one that knocked you off the spike :D)with focus and the bull$%&# to generate it I’m dam lucky to get 17% in a 5 man dungeon. to go from being begged to bring my hunter to a raid to being embarrassed to take my hunter anywhere all because some dev had a bad ideathat’s my 2 cents (ok more like a dollars worth) - thanks for letting me vent
Technically, everyone has access to a legendary weapon, as long as your class is eligible to use it. Look at all of the people now a days who run around with Thunderfury, Hand of Rag and so on and so forth.
This post was from a user who has deleted their account.
I've only played since the start of Cata, which was arguably a bad time to start playing, but I'm still in the game for the social side of it, I play to talk to friends, and willing to keep paying my sub because it is only 30p ish a day. I have raided at a fairly competitive level before against other guilds on my realm, and that was fun and I do actually miss the buzz I got from raiding, but sadly had to stop for exams, so I wish that people who do have the time to play the game regularly or those who played from vanilla would stop complaining, because like another comment, a lot of the things put in WoW are good, CRZ have made levelling my warrior better as I am meeting others, doing some quests etc and seeing people of the other faction to duel with, which I missed when levelling my priest palla and mage. LFR is often ridiculed but the vast majority of people I have met on LFR have been nice, not acted like elitists. Obviously there are a few exceptions, and a few scrubs as well but LFR in Dragon Soul got me into normal then HC raiding, which was the best part of my WoW exp despite it being Dragon Soul. So to the 'old time players', realise the game has changed for the better, when WoW was released cult games were the thing, but nowadays most people are casual and have lives to live.
It's not "improving" the game for "returning" players Blizzard needs, it's improving on what they have for players who have stayed...as those numbers are declining also.I left in March as I was totally bored with the reputation rep grind, and reading the sorry excuses from raiders claiming, "you don't need to do them". Well, if you're not raiding what's the point in playing the game?Add to this misery is you can't even enjoy playing a class you do enjoy, because the game class/role mechanics get so screwed up. I don't bother to heal anymore because it's so boring I fall asleep (spend more time trying to generate holy power than using it). Oh, the dexterity is there to make even quests "complex", but if I wanted run around like a chicken with his head cut off...I wouldn't be playing a healer. -_-WoW has some serious issues in class/role mechanics; too much gating; a community full of 4chan players who prefer to troll more in trade than even play (and they remain ingame, but legit players get banned); and allowing excessive botting to overcome the game (they're multiboxing in dungeons and LFR now. Next they'll be in normal and heroic raids...and then just put a fork in the game as it's reduced to macros and multibox programs and become another F2P game of he who pays more wins).Why return to THAT mess? -_-
Why does this matter? I doubt any of us own stock in Blizzard.Who cares, guys.
Speaking as a casual player, I have found Pandaria to be surprisingly offputting. Yes, there's a lot of nice juicy content to explore (six different cooking paths, bunches of new reps to grind, easter eggs to look for, rare bosses that I can kill with my crappy non-raid gear, etc) - but in a way, it's almost too much. It was clear to me early on, and remains so now, that the casual player has very little hope of getting to see the raid content. I only reached the point where I was allowed to queue for LFR about two weeks ago.Granted, in the meantime, I took (and passed!) the bar exam, and started working - which means my time is roughly as limited as it was in law school - but when (for example) the End Time dungeons appeared, I had three characters that could literally walk into them, and was able to push one more in by crafting her some PVP blue armor. The same is not true in Pandaria - the reps I have to grind out to get decent crafted armor are the same ones I have to grind to buy decent rep armor. The quests I have to do to get those reps up give me these tokens, which are useless until I can get to a raid! So they pile up as a visual reminder of how far behind the curve I am.Bottom line, I feel like the present game is chasing away casual players. It well may be that PvP players and hardcore raiders are still the people that Blizzard wants, but I would like to point out that my money is the same color as theirs, and I pay just as much of it every month.The way to keep as many subscribers as possible is to cater to as many different playing styles as possible, and while I applaud the experiment that Pandaria represents, I have to say that it hasn't had anywhere near as much casual appeal as I hoped/wanted/expected.
It's interesting that Blizzard have revealed that most of the quitting players are in the east. Could it be that these players are a little fed up of playing a game based on a western interpretation of eastern/Chinese stereotypes? WoW used to be a fantasy game. Due to past player losses, Blizzard decided on a simplistic strategy to make an upgrade which was supposed to "appeal" to Chinese/eastern players, to take advantage of the boom in Internet usage in the east. (And by so doing, they also ignored the unhappiness felt by many North American/British/European players, but that's another story.) But how would you feel if a fantasy game suddenly turned into a grotesque parody of the history of your region? I don't think I would be very impressed. And I don't think eastern players have been impressed either. I hope Blizzard learns a lesson from this. Don't patronise foreign cultures that you clearly don't understand!