This post was from a user who has deleted their account.
Note: Oops...I got carried away. Sorry. >_<;;;
What's the lore behind new death knights and forsaken in Cata (provided that Arthas is dead)?
"What level can you fly in E. Kingdoms, and Kalimdor? Will you be able to fly in a few, some, most, or all areas? What are the restrictions?" I just want to continue using my land mount as well.
Some patches ago you ruined the PvP in BGs, since many servers rarely you can go into a BG in one hour or more; long time ago ruined the pvp-outdoor, recently destroyed the Twinks and the option to do not gain experience is totally unvaluable, since going into a BG this way is just impossible.The most of people i know, me too, does prefer be able to go into BGs even if prolly is going to losse. Some time ago it was about 3 mins wait time; people who likes PvP want to do pvp in anytime they want, dont get bored for hours waitting in queue (many people quitted WoW just by this).Since in Cataclyms the pvp is more BG based than arenas, are you going to solve this?.Thanks.
Will we ever see an account wide, guild-bank style bank, for all your characters on one server? THIS would be a great feature!
Which of the current achievements will turn into "Feats of Strength"?(Basically, what achievements should I make sure to work on before they are no longer available?)
can u make it so that if one faction doesn't have wintergrasp for like 5-7 battles in a row, can you make it so that they automatically get it the next battle, for the sake of VoA?In other words, make wintergrasp a bit more fair PLEASE!
Are there still plans to allow Hunter (and Warlock/DK) pets to gain some benefit from encounter-specific buffs (like Vampirism on BQL), or just scale better in general?
Suggested Windows system specs? Multicore/Ram/Video for idea frame rate?
Shall we see Everlasting Underspore Frond equivalent in Cataclysm?
Is anything going to be done to address faction imbalance on various realms?
Will there come a point where classes will "evolve" into a new class or spells begin to be merged/removed to limit the inflation of the number of spells we see as the game progresses each expansion? Ex: a Mage progressing so far down the path of Frost that he may become fused to that element and have a new talent system which would take a quest of proportion change the deeper the Mage goes down that path?Will the game ever branch into two separate philosophies of PvE and PvP so we stop seeing all the tweaking for each class that sometimes breaks the great fun we can have in PvE? Ex: Mages got a whole lot of stamina starting with BC and ever since, which has helped in some of the new encounters but at first was seen as annoying to be on almost every piece of gear, and sometimes still is. A change made to Frost because is was not PvP balanced was double iceblocking, a great way to kill Warlocks, and there were more but I lack the time to source them.