The raid developments seem a little in conflict
I am looking forward to the guild stuff the most (Amicus Alliance woot!)Otherwise, I'm also looking forward to more flexibility for talents/glyhps.
I wonder if they will make the new heirlooms keep leveling into the expansion after Cataclysm, or if they'll add yet another set. I'd prefer the first option, but I can why they wouldn't, considering you currently need currency from the corresponding expansion's level of content (And really, when we're 85 would we have really wanted to go back to WotLK level content just to get more heirlooms?). edit: Just thought of this, they probably also want to make it so people without heirlooms at 80 (or who don't want to wear theirs for whatever reason) have just a good of a chance of getting the class and race first achievements for 85?Personally I have no problems with them announcing the removal of the Path of the Titans and other features for now, rather than trying to focus all their energy on making a few new features viable at the expense of the rest of the stuff they are working on. Cataclysm is still introducing alot of interesting overhauls/revamping; better to make the decision to cut things and announce it than going the Peter Molyneux and making a bunch of hype without mentioning a bunch of stuff won't even make it in till you see for yourself when you buy the game.
-New info, but no so much (some things were known already); news are bit bad news. Not goooooodnews everyone!Reading opinions about posts here, i remembered and just realised a posible fact. How is possible Blizzard managed to release WoW (a real huge game, a revolution) in a relatively short time (about 3 years), and yet now is so hard level up to 85 Deadmines?.In the end phase of WoW development, some programmers quitted Blizzard to release & publish GuildWars. Wow is a real difficult game to made. Since then, many content, nice environments, features, quests, events and stuff have been incorporated; but internal mechanisms have been bugged for long time, or swung like a pendulum from "too over" to "too nerfed".-Do you remember the shoulder-size issue ?.It is possible those peopple who quitted were the core code programmers, and stayed real good art and graphic designers, who give us this unique look and feel, where Blizzard is the master.But, I feel as if the core of the game was inherited, and now they are afraid to change things in the code because too many side effects may occur that they are unable to foresee, because they do not know how the the hardcode works at 100%.Blizzard has already acknowledged that Haste and ArP have been gotten out of hands, uncontrolled.I am programmer myself, and i know as much people is working in a proyect, the problems and missunderstandings, and communication required between all them, grows exponentially; but should be some easy task to trust in secondary programmers where all environment, IA, 3D models and animations, textures are ready.Really is so hard adapt Deadmines to level 85?.-> Multiply HPx2000, damage dealx2000, armor x500 for all mobs and bosses there. Multiply all item stats from itemdrops x20, debug, test, fix, done.Even should NOT be so hard to bring lvl85HC-mode ALL instances of vanilla-WoW. Im a bit sad, and disappointed my expectations.New Guild Interface
wouldn't it be cool if the gulid mount had the flag like Crusader's White Warhorse but the guild insigina or something like the flag for all your mounts
Just looking at the changes so far, I have to say I'm liking it. To be honest, I wasn't very interested in the Guild Currency, Path of the Titans, or Guild talents. I'm loving the news about the cosmetic changes to Orgrimmar. (I was actually praying for a new entrance into Azshara. Sux to walk down the Southfury every time I head there on an Alt.) Also, Forsaken moving into some more areas is great, always wondered why they seemed to keep to themselves. *thumbs up* to 1k Needles being drowned =PAll in all, I'm happy again. Hope some more changes, and good news, come really soon.
I was hoping more for a housing section in Org and Stormwind. In redesigning both cities, it would have been a perfect chance to add a housing section where heroes can purchase houses and house the things they find from archeology. Friends and guildies could come in to oogle at your findings. All the while, perhaps a link to your achievement book in the room too? After all, it is all about you. An extra storage would also be nice. With all these holidays, my bank is getting flooded by holiday items I don't want to throw away, but I need more bank room.
So yeah, the customization that they touted as a big part of the xpac is gone. So we basically get 5 more talent points and a few new skills. yay. Things just got meh real fast. Oh well at least there's more lore.
So many changes! I kinda liked the guild talents and path of titans idea, but they seem to have something in mind with those being taken out. Maybe they will complete the options they were supposed to add to Wrath finally hm?
I don't understand why Blizzard figures guild talents would be too hard to do. Ragnarok Online has no problems with it.Disappointed about the loss of PotT, I don't like their excuse either.
This post was from a user who has deleted their account.
Yeah I really like these Changes they decided to do. I just hope they dont make the guild ranking so hard to do that everyone runs off to big raid guilds to be in the highest ranked guilds. hat would suck!
Oh darn! I wanted Path of the Titans!