I was about to post a crazily long list of suggestions for what to change for each spec/class but here's the condensed version.There should be four talents in the first two tiers of each tree. Each of those talents should cause an effect that'd be desirable by more than one tree. As an example you could make Virulence in the Unholy DK tree read "Increases chance to hit with spells and decreases chance to be hit by physical attacks by 1/2/3%". So essentially each tree should benefit from selecting ~5 groups of talents in other trees and then choice comes in to play.One specific thing that should change though is the priest tree. It's always bugged me that healing Priests are the only two specs where it's absolutely "wrong" to spend any points in the third tree (besides spirit tap potentially). This restriction was less arduous when you could spend a billion points in the other healing tree, but now that it's only ten it's really limiting.One way you could do this is for example replacing the Darkness talent with "Whenever you cast a holy or shadow spell you gain blah increasing that school's damage by 2%, stacks three times, casting a spell of the other school cancels the effect." This way both holy smiters, potentially holy heals, and shadow priests would want this talent.One last note, while it's easy to forget about the first tier for any purpose other than your second tree since we're working on level 85 builds I don't think a level 10 would be any more excited with getting the new level of Genesis as they would the old one. While I like the Genesis talent in the sense that it appeals to multiple specs (and should apply to bleeds imo) it also does feel like one of the boring talents that we were told would be going away. It'd be nice if the first tier talents consisted of things like procs that cause some sort of change in gameplay although I realize how difficult it'd be to create an interesting new mechanic for each tree in the game.I didn't read this entire thread before posting but hopefully there's some uniqueness going on in what I said.
This post was from a user who has deleted their account.
I dislike the new builds. I prefer to have 74 talent points to spend on more talents instead of 41 points :C
Im very much wondering where the Moonkin is on the Balance druids spec. Is it now a regular spell for all druids, even resto or feral? It was one of the main reason i went Balance spec for the benefits of being a Boomkin(laol) and that the spec is just purley kick a%&! It seems like theyve dampened alot of the strentgh of balance tho.
Meh.We shall see.