Coming from the other end of the spectrum here. I am an officer of <Order of Twilight>, a medium-large guild on Feathermoon, alliance side.We have 500+ members. We typically have 30-40 on at peak hours.We have capped every day since launch. However, thats what should happen - the caps exist to hold guilds like us back, and allow smaller guilds to keep up, and not be stuck in a grind that takes months.However, I would expect that Blizzard should keep an "ideal" guild in their minds, when setting the rate of XP growth. A guild that is average - say, 10 members online during peak hours, questing at a medium rate. I could try to dream up numbers for it, but they could easily log this data from the game in a much more accurate way.If we are leveling too fast - the daily cap should be lowered before they just make XP come slower - that only punishes the small guilds. I would guess that some of my fellow players in large guilds might say that lowering the cap only punishes the big guilds - but we are still gaining XP at the fastest possible rate, so we will still be in the first wave of guilds to reach level 25.Kriggs - <Order of Twilight>
We seem to be dancing around this a little. Being in a small leveling guild, we were moving up about 40% of cap per day. Now we're lucky to hit 10%. That's on level 1. At this point we are 60% in to level 1. Our 80's haven't logged in for a few days, since they hit their weekly contribution in like two days. Not sure why it's so steep for the first few levels. It's one thing to slow down later on, it's another to realize it's going to be months before you manage to hit level 5.It makes people want to jump ship, If that's Blizzards intention, that's fine. But this is the most poorly implemented leveling system in the history of guild leveling. I'm not saying we should be able to level anything close to a large guild, but capping your players contribution per week isn't a good answer. So to get around that, they nerf the contributed exp. They are just randomly playing with geek knobs to have guilds level at the pace they want to.This guild will likely just die. I could easily just hit /gquit and find a larger guild. But that's what everyone else is doing. If we were all active 85's with about double our numbers it probably wouldn't be much of an issue.They based the entire guild leveling system around perks and certain achievements. Some guilds realize they will probably never get some of those achievements. The are so paranoid about ghost towns they missed one of the most obvious perks. Guild halls. So much for obvious immersion and RP possibilities. They turned guild leveling into another slot machine.
This post was from a user who has deleted their account.
I read this over at the wow forums and thought it really fit what I felt.
^ Good lord this.E: Woops double post.
Why not make it like other contribution systems in other games and award contribution points (or XP or whichever you want to call it) based on guild activity, not guild size? That is, let a small guild with 15 accounts and 35 characters level up at the same speed as a very large guild with 400 accounts and 1000 characters based on per-capita activity instead of a hard cap?If a guild has 400 members and 20 are actively contributing, that's a pretty sad picture and shouldn't be rewarded more than a guild of 20 members with 15 actively contributing. If anything, the latter should see a bigger recompense than the former.My guild is medium sized. We're a strict 10-man guild, we consist of people who spend real time together, playing, instead of just a few dozen individuals banded together to get loot and little else. We already lost some members to bigger raiding guilds due to the - now rather obvious - inequality between gains. While we, of course, would rather lose them now than discover their motives in 3, 4 months, every single loss hurts our chances at getting into raids sooner.To quote someone on our realm forums: "It seems that the money of a college student with endless playtime and a high tolerance for bigots and greed is simply worth more, dollar for dollar, than that of a guy currently stationed in Afghanistan who can't and won't join a zerg guild."
I'm not sure if I'm the only one that is wondering why this has become an 'Us Vs Them' argument between large and small Guilds. Unless things have changed, and please, someone correct me if I'm wrong, it's only the top 20 members that will count. All my Guild mates who've capped have all capped at something stupid like 1575002 and from memory, only the top 20 will count towards this. So that's 20 x 1,575,002 = total amount able to be earnt (and per week by the looks). (31,500,040 btw or effectively being about to hit a level every 3 days or so, which is what it's been up until now).The current amount per day cap is 6,246,000 and 19,900,000 per level.If you're a Guild of only 10 members hitting the cap weekly then yes, it'll potentially take you twice as long to get a level. I'm sure someone will be able to work out the formula for whatever it was I was attempting above lol :POk, so it does suck if you don't have 20 toons whacking out large xp however, we as a Guild have been using this as an excuse to enjoy other toons. I, for one, am a slack toon leveller and tend to stick with one toon. This system actually gives me a meter to say, ok enough with that, play another toon. I appreciate some people don't like this 'encouragement in'/forced play style and I know people like to think everything should be on an equal footing - and let's face it, for any Guild with 20+ toons of addicts/daily players, it kinda is. But I wouldn't expect my beloved Guild to flog the largest Guild on the server, and we know it. While there was a short-lived 'omg why aren't we leveling the Guild at the same fast rate' moment from my GM, I promptly reminded him - who cares? After having a chat, we got that slap of reality that our Guild, being a Social one, needs to worry about who the Guild is really for. It was around a long time before this garbage of Guild Achievements/Levelling started and there is a great bunch of people to support. Yes, we aren't big, we aren't all dancing around at 85 with epics yet and we aren't levelling as fast as others - but who cares? Who does it truly impact? The results will be far FAR sweeter when we get them because they will feel earnt, not trivial and I would argue that in that, it's big Guild's getting the raw end of the deal. We've adopted a SLOW WOW opinion and at a level every 3 days (or hell even a level a week or two), perhaps Blizzard should do the same. Only being able to get level 25 after 2 years of hard work - now that would be a Guild Achievement that people would be proud to have earnt!Edit - An after thought - I think Blizzard are looking at this wrong... or maybe they have more up their sleave than we know about (and yes, there is no point having all Guild's leveling at the exact same time, that would be sheer waste of a leveling system) but it should be approached backwards. IMHO, no Guild should be hitting level 25 within 6 months of the expansion coming out and perhaps the aim should be big Guild's hitting at say 12 months and smalls at 24 - working backwards should give a better starting point than what's happening currenlty...