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I'd have to say my proudest achievements are a toss-up between Master Angler of Azeroth and . For the Stranglethorn fishing, luckily there wasn't a lot of competition that day and I was able to nail the fish I needed. Once that was done, getting the rare fish for Salty was just a matter of time and luck. The make-or-break was winning the contest, and the pulse racing as I hearthed to Booty Bay hoping no one else would turn it in with seconds to go.For Loremaster, it's the feeling of being able to say "yes, I did that, especially before Cata". Knowing that you've trudged through the mud to get a glimpse at each zone is a good feeling. If I had to redo Loremaster again I'd jump into it, to replay the story we're part of.
Loremaster, Had to dig deep for that one before the slew of helpful mods came out. :)
Part of being a good raid leader is know what the people on your team are and are not capable of. Generally I like to think I'm a pretty good raid leader, and particularly after a full tier's practice I generally have a fairly good idea what I can ask of my individual raiders and what they're just not capable of.But just like a sports team, sometimes you see folk bind together after a goal and put in the sort of performances you just cannot believe and anyone who wasn't there at the time will never believe.My raid team is generally reasonably solid. We've finished all the tiers on normal since t7 and put in some decent showings in hard modes at times. We're a classic 5th-10th on server style guild - a little more relaxed and accepting of non-WoW commitments, but with folk who do want to see all all the content and do well at their hobby.Sindragosa was always a pain for us. Personally I main tanked virtually all our 25 man attempts and most of our 10 man attempts every week for about 8-9 months. I honestly got to the point I'd repeated it so often that I was having dreams about that fight. Even the voice acting no longer annoyed or affected me - I'd heard it so often I'd grown immune to it. I kept going in a state of numbed emotions because that was invariably where we got stuck for a month or two from a progression point of view - first in 10 man, then in 25 man, then in heroic 10 man, then in heroic 25 man. We'd kill the other bosses at that level in a week or two, then go back to month(s) of attempts on Sindragosa.When some of our top performers wanted to work on the 10 man drake, I was up for that. We definitely had some players who were capable of it, and they proved me right there. A couple of months of solid effort and the 10 man regulars were sporting a well earned shiny new skeletal dragon.When the raid team started wanting to do the drake achievements on 25, I went along with that too. I honestly didn't think we'd ever get them, I knew my raiders and I knew there were a few who we might be able to get through all the achievements but there was one I was confident some of the team just weren't capable of. All You Can Eat (25 player).We'd tried bringing some of our avoidance-weak 25 man raiders into the 10 man and they'd invariably just been unable to manage their stacks with all the confusion of the rest of the fight going on. I knew they were dedicated and wanted it, I knew they were trying their best, but I'd also seen it demonstrated over and over again that they just weren't up to that particular achievement.Boy did they prove me wrong. It took over a month of multiple nights a week wiping. Everyone was frayed. Everyone was worn out. It would've been so easy for the team to just decide "stuff it". It was virtually always the same 4 or 5 people having problems. But they stuck together. They all kept going, the whole team biting back the frustration and helping its weakest members perform above and beyond their normal abilities.And we got All You Can Eat (25 player). And then two weeks later they repeated it again for those subs who hadn't been there on the night too, so it wasn't just some random chance.I have never been more proud of the players I've worked with. Game or not, digital pixels or not, they all earned that achievement and the sort of teamwork and commitment required to get it went above and beyond anything I'd ever have thought those ~30 people were capable of in any field. Glory of the Icecrown Raider (25 player) was just icing on the cake. It was All You Can Eat (25 player) that was "the impossible" and every time I see one of my raiders flying that drake I remember the strength of character required of all of them to get there, and I'm proud of them, and I'm proud to have been part of that team.I don't care if guilds full of better players could just roll through there, I don't care if people can go back now it's old content and faceroll it. I know what it took for my teammates to get it and it was beyond their normal capabilities - they earned All You Can Eat (25 player), they earned those drakes and I'm proud of having been there with them.
Definitely "What a long strange trip" most time spent and longest to achieve.
I think the achievement I'm most proud of is my Loremaster title. I managed to score Zul'Drak, Loremaster of Northrend, Loremaster, and Seeker by turning in one quest. I even composed a (rather lengthy) poem for guild chat when I got those achievements. :)
Getting Wrecking Ball on my hunter at level 23 was pretty awesome. Even though I don't really pplay the toon I keep it just because that achieve is on there.
Defiantly my "Seeker" title!
Beware my MURLOC MARINE!
The achievement I'm most proud of is Heroic: Sinestra simply because it's the most recent progression kill my guild has gotten.
My favorite achievement is It's Happy Hour Somewhere! This one has a special significance to me because i was with two of my buddies debating on things upcoming to cataclysm and we got the idea to buy all the types of food and drinks we could find because one of us suggested that some may be gone in cataclysm so we all got 5 of each. Sounds stupid but it has a special place in my heart.