Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
Once you become Exaulted with them, you are treated to a cutscene that explains they worship an old god, and should he return they will side with him "Your gods are not ours..."
They openly say that if their god were ever to return, we would have to pick to be with them or against the, because they won't defy him
Garrosh what have you done? Your arrogance destroys Horde! I hope Nazgrim no die or Thrall safe him.
Wow, first time i've not really liked any of the Tier models. Hunter looks like Paladin, while Mage borrows heavily from T13, and Warlock is eerily similar to Warrior T13. Some of the PvP sets are decent, but nothing makes me think "man they were definitely saving the best for last!"But those Celestial Pets... very nice!
ha! Moon Moon, who brought that #$%^&! along?Also would love to see the Mage Season 14 Armor model when it's available because it's not up there just yet.... unless everyone's caught on to the inevitable takeover we've got planned and we've just been banned this season (ﾉﾟ0ﾟ)ﾉ~*
<This note is about the Instance nothing more>Well this looks intresting. I knew Hellscream was going to become infused or mutated into something more then simply fighting him in his normal apearace. (Which he looks decent with his new unique skeleton model, an still he gets his appearance we all know an love / hate.) I'm also wondering how the Pandaren get involved into this as they seem to have became the new Protectors of the Endless encounter. Its a shame as I like Softfoot : / . On the other hand General Nazgrim makes sense as he has sworn to follow the horde no mater an is one of the highest Horde to stand. His role in the Jade Forest also confirm that he certainly had a future role as a enemy. Now the Klaxxi are a very big intrest for Lore. Unles you have't become exalted with them I highly reconmend you do. The reason they become enemies is because they warnd you that if the Old gods called for them and had a upriseing that the Kaaxxi must rise up and join their side no mater the cost. It saddens me as I liked their factoin is was very unique helping their cause and learning the Mantid's part in the lore. It will be interesting to find out how they managed to cross all the way to Org from their lands. Speaking of Orgrimmar, as the Throne of Thunder was a massive Instance this also sems to be the same case. The City of Org compared to certain instance maps is actually quite small so unless they increases the size of the city by enlarging it to become twice maybe three times the size to make it a more fitting for a massive City of the Horde would be quite cool. Like how Icecrown Citadel or Hellfire Citadel was massive compared to its size in the actual zone. (which is a common practice in the Game of Wow for Instanced Locations. I also have a feeling Ragefire might be explored further as I can see the Heart being hidden under Org, because where else would they put it? I highly doubt Garrosh will be fought in his throne room as its so close to the entrance. I can also see Durotar becoming part of the raid maybe as its a assault we will start at a certain area an then break though the Gates of the city, likely with Thrall, Vol'jin an Chen in the front lines leading us (Maybe Gamon will have a part? / hope). I'm actually quite exited and so far what I read looks decent for so much information this early on.Decent Boss's (Iron Juggernaut looks sweet, an i had a feeling that Giant proto-drake had a part in this. Likely with Zaela riding it. ) If we thought a Normal raid on Org was crazy this one might be more so. Now if we could get stormwind its own Instance raid then that would even the sides. ;)
really klaxxi? we freed you from an endless slumber did countless of dailies for you and put down your crazy ass queen and you repay us by joining garosh i am going to enjoy killing you
They worship the old gods, if you got exalted with them you will get a quest and they tell you that when the time comes they will stand with their gods once again and fight whoever goes against them even us.
and i am still going to enjoy killing them
I seriously felt my heart drop when I realized we were fighting the Klaxxi Paragons we helped in dread wastes so long ago: Part of me hoped Garrosh found some Paragons in the dread wastes and rezzed them as some kind of abomination. But now that I think about it, it should have been obvious that We'd have to fight them once we learned that the sha of pride and y'shaarj would return. I also really don't want to fight our Golden Lotus Buddies.As an Alliance member, I was fine with the idea of killing Nazgrim...until I remembered that his equivalent is Captain Taylor. If Taylor had to die, by our hands, I'd feel similar to how horde members feel right now, and I wouldn't like that to happen.
Looking good. Lot's of nice features coming in 5.4
wow ... when I see these tier sets..... as always: only warlocks get a nice outfit.....
Garrosh has the power of the old god and they already told us: When someday the old gods would return the klaxxi would fight for them.
OMG OMG OMG THIS IS FUNNY! OPEN UP THE GARROSH 2 MODEL AND LET HIM DO THE EMOTEDANCE!
I'm looking forward to this. Which is strange because I never look forward to raiding. I hope that the pets aren't from dailies or from the Blizzard Store. Although I admittedly prefer dailies to grinding mobs.Poor druids aren't going to be able to walk properly with those helms on.
this tiers armor sets looks so cool for all of em, even the pvp ones.
Hummm, to be honest, the armor models seem very unimpressive to me. The Tier Lock set looks good, but other than that, the Season 14s look rushed... seems like another transmog to be set, sadly...And btw, Monks running on skirts? come on!, how is someone supposed to be kicking around with those?.....
Is there any way to rotate the Hunter shoulders in the model viewer?
From the character models and how Garrosh has been acting, it sounds like he is being manipulated by the sha of pride, not so much the old gods. If that is the case I believe the Klaxxi are getting involved because their god and the sha are both looking at this like "The enemy of my enemy is my friend" And you can't really blame the klaxxi for choosing their ancient gods over their new friends. Though if Garrosh is being controlled by their gods (much the way Deathwing was by the old gods) well.. That's really bad for us since we will have the god/garrosh abomination, the Klaxii and the Sha to deal with.. we better have some friends coming to save the day really soon