Upon reaching 66% and 33% remaining health, Rook Stonetoe, He Softfoot, and Sun Tenderheart call upon the spirits of their fallen allies to aid them in battle.
Rook Stonetoe calls upon the spirits of his closest friends, which form Embodied Misery, Embodied Sorrow, and Embodied Gloom.These spirits continue their attacks against players until all three are slain.
In Heroic Difficulty, secondary targets are afflicted with Residual Burn, taking 500% increased damage from Inferno Strike for until cancelled.
He Softfoot calls upon the spirit of his brother, forming Embodied Anglish, a manifestation that fixates upon the raid member who has the Mark of Anguish.This spirit continues to attack players until it is slain.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
Sun Tenderheart calls upon the spirits of her protectors, forming Embodied Despair and Embodied Desperation.These spirits continue their attacks against players until both are slain.
Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast.
Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, linking their fates to each other. Upon reaching 1% health, each of them will begin to cast Bond of the Golden Lotus if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion.Bringing all three Protectors to 1% health simultaneously will restore clarity to their clouded minds.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
In 25-player mode, 6 orbs of corruption are created every 3 sec.
In Heroic Difficulty, Displaced Energy roots the target in place.
In 25-player mode, Malkorok opens 8 tears with each cast.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 5.
In Normal and Raid Finder Difficulties, the Kunchong will perish when the control effect ends.
In Heroic Difficulties, when the control ends the Kunchong will enrage, automatically Molting if it hasn't already done so, and attack players at random.
In Normal Difficulty, Iyyokuk selects all targets that match either of two of the initial target's criteria.
In Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three critera.
In Raid Finder Difficulty, Iyyokuk selects all targets that match one of the intial target's criteria.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In Heroic Difficulty, Rik'kal the Dissector also uses the following ability: - Mutate: Amber Scorpion
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal will destroy any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 30% health remaining.
Periodically the call of Y'shaarj will transport Garrosh and the players into the Realm of Y'shaarj for 1 min. Garrosh will Absorb Energy from the Heart of Y'shaarj until players have defeated all Minions of Y'shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'shaarj, Garrosh will heal to full health as Y'shaarj bestows Garrosh with new abilities.
,6,7When Garrosh reaches 25 energy Whirling Corruption becomes Empowered.
,6,7When Garrosh reaches 50 energy Touch of Y'shaarj becomes Empowered.
,6,7When Garrosh reaches 75 energy Desecrate becomes Empowered.
,6,7When Garrosh reaches 100 energy Gripping Despair becomes Empowered.
At 30% health Garrosh will absorb the remaining power of Y'shaarj, gaining full energy, empowering all of his abilities.
Shaman set is horrible as usual. At least we have transmog.
Sadly none of the new gear looks better than my transmog using items from vanilla. Extremely intricate designs (MoP) are not always (read: pretty much never) better than a well-designed item with both simplicity and style. The colouring often doesn't even make sense on this armour. Oh well, thank goodness for transmog.
The tier sets seem rehashed almost. The warlock looks like T13 warrior, and the hunter set looks a little like the T10 rogue set. I'm not complaining they look awesome, just vaguely familiar.
I am sorry to say this but..........MOST THE GEAR LOOKS TERRIBLY UNCONCEPTED. I don't find the gear on all classes to be something i or anyone would LOVE to wear on their toons....i see how you want to cover ppls faces?i feel like the artist are losing creativity or the awesomeness of our classes and what we do. like theres no interest in the gear anymore--has no flavor; like when you bake a cake---if you give it love and do it because you want to make the cake----it taste DELICIOUS; but if you bake a cake because you HAVE TO and not because you WANT TO and you have no FEEL over it....it would be tasteless.Either get your employess to love the game or hire better artist who have better ideas to come up with better kick-ass gear... <---true story--sorry ppl.
Is it me or are the sets universally horrible? ... (OK the priest and shaman PVP ones look ... alright)It would be nice if Blizzard hired artist that actually have respectable taste.
Me too. I'm really impatient...
This post was from a user who has deleted their account.
ok....who else here thinks Hunter t16 helm looks like MAX the computer from Flight of the Navigator movie? I loved that movie, but I don't think I'd want to wear him on my head.
Garrosh is not evil, he has just unearthed the last Sha for us to vanquish. It's just a matter of point of view :C
LOL YES! if hulked garrosh yells "THIS ISNT EVEN MY FINAL FORM" i will die laughing
Paladins PvP set fits better for Warrior. Only set which I would wear is Warlocks. But bliz is getting lazyer and lazer all the time... I understood Catas start PvP gear but now?
The new uncorrupted Garrosh model seems to have some of the animations he will use in the fight, labeled as CostumSpell1-7.The last few look pretty painful. I guess voluntarily allowing yourself to be possessed by an Old God isn't exactly pleasant.
and as usual the tier and season armor is a dissapointment so far. Only i liked were the season warlock gear, it actually looked nice and warlock-ish looove the hat. More pointy witchhats for casters! ^^
Mhm.. Can you say "PvE gear as ugly as sin"? Well, blew their chance with lock and hunter anyway. Mage tier I kinda like...
I wish the hunter sets looked good. about the only one i like is the demonstalker one. Might roll a 7th character : /